I've changed confMelee: to ammoSlot: 3 however I'm still getting the "There is no one there!" message instead of the grenade firing.
On the plus side the secondary ammo counter is now displaying a 1 for the loaded grenade on the battlescape by the weapon icon.
- type: STR_RIFLE_GRENADE_LAUNCHER
size: 0.2
costSell: 2250
weight: 8
bigSprite: 1
floorSprite: 1
handSprite: 0
bulletSprite: 2
fireSound: 76
# compatibleAmmo:
# - STR_RIFLE_CLIP
# - STR_RIFLE_AA_CLIP
ammo:
0:
compatibleAmmo: [ STR_RIFLE_CLIP, STR_RIFLE_AA_CLIP ]
tuLoad: 5
tuUnload: 2
1:
compatibleAmmo: [ STR_RIFLE_CLIP, STR_RIFLE_AA_CLIP ]
tuLoad: 5
tuUnload: 2
2:
compatibleAmmo: [ STR_RIFLE_CLIP, STR_RIFLE_AA_CLIP ]
tuLoad: 5
tuUnload: 2
3:
compatibleAmmo: [ STR_LAUNCHER_FRAG, STR_LAUNCHER_INC, STR_LAUNCHER_SMOKE, STR_LAUNCHER_ELERIUM ]
tuLoad: 5
tuUnload: 2
accuracyAuto: 35
accuracySnap: 60
accuracyAimed: 110
tuAuto: 35
tuSnap: 25
tuAimed: 70
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
attraction: 8
tuMelee: 45
accuracyMelee: 50
listOrder: 2100
confMelee:
shots: 1
name: STR_GRENADE_LAUNCHER_SHOT
ammoSlot: 3
arcing: true