Hey guys, I know I propose a lot of new features already, so this is my final one, I want it to be on record.
I have some weapons in my mod inventory like nuclear weapons. Unfortunately, after the initial explosion, there is no residual radiation from the weapon that would leave behind continuous terrain damage, like what fire does.
So can somebody code.
Allowresidualradiationdamagefromblastradius=yes.
This would be treated like the fires from an incendiary blast radius, but instead of snuffing out after two turns. The damage retains continously in the area for the rest of the battle. It would have rising smoke particles and if a soldier or unit walk into it without wearing certain armor, it receives damage until it leaves the blast area.
Also include.
Damagefromradiation=value (How much the radiation from blast radius does)
So in the armorcode, it should have
Radiationimmune=yes in the armour section.
That is all! Thank you!