So here is my feedback after coming so far with my hybrid mod. I have came as far as what Luke has done with his mod.
I hope Meridian can comment on this.
1) Startingcondition can only be use on Aliendeployment. It is my biggest regret that a few of the jackpot features like forbidden craft and armor cannot be included into the list of features inside of enviroEffects. (I can only use Aliendeployment with startingcondition, if I know first hand which terrain the mission would go on first hand. For a UFO crashing in different terrain, not possible. I am sure Luke has the same problem as I. So problem is, I cannot restrict which craft can land on certain texture or terrain. Currently in my mod, any craft can land in the ocean. So say a helicopter to Skyranger. I need to limit the craft to be able in landing on certain texture or terrain. Say, it can't land on texture 12, which I had made it into an ocean exclusive terrain unless it is a sub capable craft. In the OXCE rules, I can't find a feature which say, allowcraftunderwater=yes or no.
So, Meridian's here is what I proposing to overcome this, have this global variable in OCXE.
Textureidobjectcanbeused=1,2,3,
This code will allow the item or object (Craft for example) be use on the texture id declared. This code can apply on Tanks, Armour and units.
This would allow which terrain id the craft can actually land on. To be honest, I will like Meridian to make it a global variable, so it will work on Aliens, items and etc.
2) In enviroEffects, I like the amour transformation codes, it allow you to transform land armor to sea armor. In my point of view, it is very useful to change the armor in human from the opposing factions in sea battle.
However, for my own soldiers, I would like the armour transformation be treated this way.
If you land a craft in the sea without wearing proper armor, your unit will die. Similarly, if you are wearing Aqualung at 3 miles below the sea.. you will die and crush by pressure.
Meridian, if possible could you include this feature in the enviroEffects,
Mustweararmour:
-Diving suit
-Aqualung
If the soldier are not wearing these armor for that particular terrain, they are subject to environmental damage, like drowning.. and etc. Armour transformation is fine, but if your base does not have the armour.. it is cheating technically.
I hope the propose features I listed above can be done, they are not coding intensive I hope.
And Meridian, thank you for making OCXE and allowing us in making this Hybrid game dream come true.
Regards.