aliens

Author Topic: How to override non-empty spawnUnit?  (Read 2223 times)

Offline Kzer-Za

  • Colonel
  • ****
  • Posts: 140
    • View Profile
How to override non-empty spawnUnit?
« on: August 29, 2019, 07:22:22 am »
I'm experimenting on something and temporarily need to disable Zombies from spawning Chryssalids. I tried "spawnUnit: -", "spawnUnit: null", and "spawnUnit: []", but they keep spawning Chryssalids. How do I override and disable it (short of editing the original units.rul)?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9143
    • View Profile
Re: How to override non-empty spawnUnit?
« Reply #1 on: August 29, 2019, 09:36:25 am »
spawnUnit: ""

Offline Kzer-Za

  • Colonel
  • ****
  • Posts: 140
    • View Profile
Re: How to override non-empty spawnUnit?
« Reply #2 on: August 29, 2019, 11:50:46 am »
That simple! Thanks! :)