Author Topic: Learning to Mod  (Read 1556 times)

Offline luke83

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Learning to Mod
« on: August 25, 2019, 12:53:45 pm »
Hello All,
 Not sure if its PIN worthy, but i have been updating some of my old How TO guides for OXC to reflect the changes made over the past 5 years.

http://openxcommods.weebly.com/how-to.html

I will continue to update these over the coming months in the hopes of  encouraging more players to try there hands at modding. Also to any other experienced modders, if you feel like you want to contribute something to these notes, please feel free to let me know, also if you see anything that is wrong, please PM me and we can fix it :)

Thanks
Luke83

Offline luke83

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Re: Learning to Mod
« Reply #1 on: October 24, 2019, 08:51:10 am »
Hey look at that, they Pinned my Post :)

Here are some links to help any new Mapbuilders:
http://openxcommods.weebly.com/general-map-creation.html
http://openxcommods.weebly.com/mapview-2.html
Also Check out Solarius Guide here for Mapview1 : http://thexcomfiles.xyz/Mapping_manual_0.1.pdf

This link explains how to use MCDEDIT to do minor sprite work on terrain & adjust all the rules for the tiles:
http://openxcommods.weebly.com/mcdedit.html


This link covers Export and Re-importing sprites ( both terrain and Units) through PCKVIEW & how to correct any colour pallet issues with Irfanview:
http://openxcommods.weebly.com/pckview.html
http://openxcommods.weebly.com/irfanview---fixing-colour-pallets.html


This link goes to our Mod templates, i did these as it is becoming very hard to see how something works by looking at other peoples work as most Mods are now massive and confusing :) this is my attempt to counteract that :
http://openxcommods.weebly.com/oxce-code-templates.html


There are a few other topics listed on the website and some rescource from the very first OXC modders still hidden away in the OldModfIles section...Happy Hunting.
« Last Edit: December 13, 2019, 08:04:44 am by luke83 »