Ok I managed to tackle it. Tested it also and had fun with this.
I think i found a ok balance for vanilla and for vanilla based mods, these creatures follow a expotenzial growth pattern,
so do not let them linger to long in the corner or you might get overrun.
I am putting this menace on mod.io, so everyone can enjoy.
https://mod.io/g/openxcom/m/ufopaedia-celatid-modUFOpaedia Celatid Mod v1.0
Author: Kzer-Za, hellrazor
According to the UFOpaedia Celatids should appear to detect human brain waves and will move towards a human target even if well hidden.
And Celatids should have the ability to clone itself at an alarming rate.
So it was decided to give them both of these abilities.
Now they can feel you outside of line of sight within 13 tiles from themselves, and every third turn seventh turn they are gonna split out a clone.
And since splitting itself approximately into two takes time, during the turn in which it clones itself, the Celatid has only 0 TUs.
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CHANGELOG:
1.0:
Fix problems Mod not loading on OXCE 8.0.0
Fix problems with Mod not properly working
Adjust Cloning Timers slightly, so Cloning take place on Alien turn 7
Added Cloning Animation as hitAnimation
Removed Clones replaced by normal Celatids
0.9:
Fixed Celatids leaving invisible but pickable "grenades" on their deaths.
0.8:
Fixed the explosion animation being showed when a clone is spawned.
0.71:
Fixed the Celatid gammae being recovered in the end of mission.
0.7:
Release
INSTALL INSTRUCTIONS:
#UFOpaedia_Celatid Mod by Kzer-Za, hellrazor
#Prerequisites:
This mod requires at least:
OXCE: OXCE v7.15+ see:
https://openxcom.org/forum/index.php/topic,5258.0.htmlor newer (Newer Versions can include changes, which requires the mod to be updated or patched)
Please report all issues and bugs here:
https://openxcom.org/forum/index.php?topic=7307.0#Install instructions:
- Go to your Mod folder and delete the old "UFOpaedia_Celatid" directory.
- Extract Zip file
- Copy over the directory "UFOpaedia_Celatid" in your user mods directory.
- Activate "UFOpaedia_Celatid" under Mods