Author Topic: Xcom Utils: statstrings  (Read 322 times)

Offline Thermite

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Xcom Utils: statstrings
« on: April 10, 2020, 03:59:09 pm »
 Hello, I don't know who keeps Xcom Utils, but I thought this might be the place to talk about it, since I didn't find it anywhere on the folders.
 So, I am playing Xcom Files, but the statstrings mod doesn't seem to work with it, I think because "sanity" was added. So could anyone help me out on how to make a fix for that? I know there is a way to solve it. Maybe even by making the original mod "platform" agnostic?
 Anyway, thanks for the help in advance.

Offline SIMON

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Re: Xcom Utils: statstrings
« Reply #1 on: April 10, 2020, 05:38:26 pm »
You could try this: change the master in the stat strings metadata.yml file from xcom1 to x-com-files-see attached. Note I have only tested this briefly and can't be sure if there would be any problems down the line, but IMO there shouldn't be.

Offline Thermite

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Re: Xcom Utils: statstrings
« Reply #2 on: April 11, 2020, 08:46:41 am »
You could try this: change the master in the stat strings metadata.yml file from xcom1 to x-com-files-see attached. Note I have only tested this briefly and can't be sure if there would be any problems down the line, but IMO there shouldn't be.

What if I want to monitor sanity?

Offline SIMON

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Re: Xcom Utils: statstrings
« Reply #3 on: April 11, 2020, 12:00:07 pm »
I would pm Solarius for a more definitive answer.

Offline Solarius Scorch

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Re: Xcom Utils: statstrings
« Reply #4 on: April 11, 2020, 06:23:00 pm »
I never used stat strings. And I don't think they will use properly with XCF, since different stages of the game have different stat scales.

Offline Thermite

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Re: Xcom Utils: statstrings
« Reply #5 on: April 12, 2020, 01:22:47 am »
I never used stat strings. And I don't think they will use properly with XCF, since different stages of the game have different stat scales.

That can be added to the specifics of it, though, i.e.: it's ruleset...