Author Topic: Alternative Small Scout  (Read 2357 times)

Offline animal310

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Alternative Small Scout
« on: July 07, 2019, 05:02:17 pm »
I’ve never been a fan of the small scout, so I decided to swap it out for one designed by TNARG a long time ago!

https://openxcom.org/forum/index.php/topic,2501.0.html

I used the MAP and RMP files from the download and it seemed to work fine. There is a problem however, I upped the number of Aliens deployed to 2 or 3 I cannot get any of them to spawn in the UFO even if I set percentageOutsideUfo: 0. This is the same if its only one alien.

I’ve no knowledge of the Map editor and don’t know how hard this would be to fix. I understand that new UFO’s need the following

MAP file (I’m assuming this is the ship created in MapViewII or similar).

RMP file, I’m not sure what this is for or how it is edited but I’m assuming this has something to do with where aliens are spawned and might be the problem?

mapBlocks (map items that populate the MAP file)

MCD file?
PCK file?
TAB file?

I’d love to be able to finish TNARG’s work and complete the other ships he was working on but realistically how difficult would this be and what Tools would I need? I have tried to introduce his fighter however the PODS seems to populate all wrong and again no aliens spawn in the ship.

Any advice?

Offline Nord

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Re: Alternative Small Scout
« Reply #1 on: July 07, 2019, 07:21:53 pm »
You need to use MapView, a program for map redacting.
Here is discussion of newest version: https://openxcom.org/forum/index.php/topic,1321.420.html
Here is download link: https://github.com/kevL/OpenXCOM.Tools/blob/master/Distribution/README.md

And to increase number of aliens spawned inside ufo, you need to increase a number of spawning places (yes, this is stored in .rmp file)

Offline animal310

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Re: Alternative Small Scout
« Reply #2 on: July 07, 2019, 10:36:10 pm »
Thanks Nord

I've downloaded MapViewII but finding it really frustrating. I can open up all the vanilla maps but when I load up any other tileset it just displays a mess. This includes copies of the vanilla maps just renamed something else. Need to have a break and will look at it again tomorrow.

Edit, worked that out now, I had not put a ruleset in the map editor. :D Making progress!   :D

Fixed the first issue, have now got aliens spawing in the UFO! Will move onto the other Maps tomorrow.  :D
« Last Edit: July 08, 2019, 01:24:46 am by animal310 »

Offline luke83

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Re: Alternative Small Scout
« Reply #3 on: July 08, 2019, 11:16:09 pm »
If you have any issues let me know, i have some experience with ufos :P PM is always best incase i miss a post.

Also, I started updating my how to guides last week, see if this helps
http://openxcommods.weebly.com/mapview-2.html

I plab on doing a video tutorial this weekend also to add to it.
« Last Edit: July 09, 2019, 12:06:13 am by luke83 »

Offline animal310

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Re: Alternative Small Scout
« Reply #4 on: July 09, 2019, 10:04:59 pm »
Thanks Luke, much appreciated, I've managed to sort two of the ships so they are now working fine. I'm going to have a go at the third probably at the weekend. The rest will be much more challenging as there are only pictures and no MAP or RMP files. I'll have a look at your guide and ping you a message if I have any issues.


Edit, just had a quick look at your guide now, looks fantastic! Great resource for this type of thing!

Thanks again :D
« Last Edit: July 09, 2019, 10:07:07 pm by animal310 »