Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 689669 times)

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2160 on: March 12, 2024, 12:55:30 pm »
Apparently the UFO firing rate was also rebalanced the way CrazedHarpooner proposed above.

Offline murkhach@centrum.cz

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61) Shoggoths
« Reply #2161 on: March 15, 2024, 12:57:40 pm »
Well In my opinion
  Shoggots should be much more bigger
  something like Shaihulud from X-Chronicles

I know that they were used as workers but  according to Lovecraft novels they are huge (so 2x2 model will be more appropriate)

Offline murkhach@centrum.cz

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for smoother playing I suggest to add small vehicles for Seamaster and Typhoon (in early game drones can be a great help)
CRAFT.rul

For P6M add lines
    vehicles: 1
    maxSmallVehicles: 1
    maxLargeVehicles: 0

For typhoon  add lines
    vehicles: 2
    maxSmallVehicles: 2
    maxLargeVehicles: 0 

As well the stingray with 4 crews can easily handle small USOs just after shoot down and it brings a more fun (especially with limited arsenal)

    soldiers: 4
    pilots: 2
    maxItems: 25

    deployment:
      - [4, 7, 0, 4]
      - [4, 6, 0, 4]
      - [4, 5, 0, 4]
      - [4, 4, 0, 4]

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2163 on: March 15, 2024, 04:51:13 pm »
Never saw "maxSmallVehicles" parameter. Should use.