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Author Topic: Soldier Reordering  (Read 5456 times)

Offline pmprog

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Soldier Reordering
« on: October 24, 2012, 12:41:25 am »
I thought this had been done, but wasn't when I had a look, so I've added it in to my pull request.
https://github.com/SupSuper/OpenXcom/pull/151

One thing I wasn't expecting was that if the user clicks an arrow button on a row, the row click event still fires. I just used MouseX * ScaleX to exclude the area where the buttons were. Hope this was okay?

Offline radius75

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Re: Soldier Reordering
« Reply #1 on: October 24, 2012, 10:59:00 am »
I would like to add something ;)
https://github.com/pmprog/OpenXcom/pull/1

Offline pmprog

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Re: Soldier Reordering
« Reply #2 on: October 24, 2012, 11:26:54 am »
I've merged it with mine, but that won't auto-merge with SupSuper's. Though when I get around to doing some more unit rendering functions for battlescape, I guess it'll merge with that pull request too...

Offline radius75

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Re: Soldier Reordering
« Reply #3 on: October 24, 2012, 11:37:01 am »
I so just wanted. If @SupSuper merged your Branch, this is together from my commits.
https://github.com/SupSuper/OpenXcom/pull/151/commits

Edit
"Conflict merge" in SupSuper/OpenXcom should not be.
My Branch "adjustment_for_ #151" I created from your "remote master".

EDIT
If you need still change something locally  in remote pmprog/master:
First Fetch your origin/master (+my commit)
Merge into local master << remote origin master
« Last Edit: October 24, 2012, 12:12:25 pm by radius75 »