Author Topic: Area 51 beta version 0.97 released 31st March  (Read 383 times)

Offline Hobbes

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Area 51 beta version 0.97 released 31st March
« on: April 01, 2019, 01:25:05 am »
Available at the official mod site - https://openxcom.mod.io/area-51

Alternate Download link: https://www.mediafire.com/file/ra1kpgshylfspb1/Area_51_v0.97.zip/file


IMPORTANT: Requires OXCE 5.3

Change Log
0.97
* Fixed map generation bug with Dawn City terrain
* Fixed map block with missing stair holes in Slum terrain
* Added Spacefarer Navigator rank
* Changed: XCom crafts are now kept if Escape, Extraction and Defense missions are lost
* Added Fire Extinguisher item
* Removed: alien base radar range; fixed other starting variables
* Added Xenophobia mechanism: during UFO and Alien Base missions it is possible for XCom units to suffer a morale loss each turn (50% chance) of ~15 points. This mechanism happens in most Alien Base missions, along with Cydonia, and roughly in 50% of all UFOs spawned. A similar startingCondition is also used in the Escape missions, but the penalty there is of ~10 points
* Changed: Darkstar craft can now be set to autopatrol a region
* Changed: Blackbird unit capacity has been upgraded to 12
* Added: pilots are now required for all craft, a single pilot for interceptor crafts and and two pilots for all transport craft. Pilots can be recruited just like normal soldiers and will be present during ground combat missions. They can also gain experience from aerial interceptions and have their own rank hierarchy to help distinguish them from regular soldiers: Cadet, Pilot, Corporal, Lieutenant, Major and Commander
* Added: Pilot Suit, all pilots wear one when recruited. It's a dark grey version of the vanilla jumpsuit and it can be used on regular soldiers.
* Changed: human scientist corpses can't be recovered; scientists can surrender
* Changed: Laser Minigun now weights 32 and can only be fired with both hands

Offline SIMON

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Re: Area 51 beta version 0.97 released 31st March
« Reply #1 on: May 08, 2019, 10:47:05 am »
Currently playing this and I've encountered this:
Spoiler:
From one mission early on in my current game, a council mission I think, I got a "wraith corpse" but am unable to research it. Also, would a live capture be researchable?
Is this intended behaviour or a small bug? The item in question is at my first base.
« Last Edit: May 08, 2019, 10:49:08 am by SIMON »

Offline Hobbes

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Re: Area 51 beta version 0.97 released 31st March
« Reply #2 on: May 08, 2019, 04:06:43 pm »
Currently playing this and I've encountered this:
Spoiler:
From one mission early on in my current game, a council mission I think, I got a "wraith corpse" but am unable to research it. Also, would a live capture be researchable?
Is this intended behaviour or a small bug? The item in question is at my first base.

The Prometheus Unbound UFOPedia entry explains what those wraiths are (modified floaters) - should I make their corpses non-recoverable?
« Last Edit: May 08, 2019, 04:10:37 pm by Hobbes »

Offline SIMON

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Re: Area 51 beta version 0.97 released 31st March
« Reply #3 on: May 08, 2019, 07:22:17 pm »
If you think that's best fine. I was just checking my game there and I haven't revealed that UFOPedia entry yet.