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Author Topic: [MOD] Reincarnation 0.2b  (Read 13379 times)

Offline Zharkov

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[MOD] Reincarnation 0.2b
« on: February 14, 2019, 10:39:06 pm »
So, you can summon spectres. Why not summon them directly into a cloned body of their former self?

This is just for testing atm. You can get your dead original gals and recruited übers back with all their experience. Just chose "Reincarnation" / "Reinformation" in the "Soldier Info" button. Works like summoning spectres. No balancing nor ufopedia yet. Must be researched.
« Last Edit: February 18, 2019, 01:24:19 pm by Zharkov »

niculinux

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Re: [MOD] Reincarnation beta
« Reply #1 on: February 15, 2019, 06:40:59 pm »
So, you can summon spectres. Why not summon them directly into a cloned Body of their former self?

This is just for testing atm. You can get your dead original gals back with all their experience. Just chose "Reincarnation" in the "Soldier Info" button. Works like summoning spectres. No balancing, own research (Needs summon spectres, though) nor ufopedia yet.
Thanks, may be a neat integration in the game if Dioxine agrees, but shoild require a serious and difficult research  8)

Offline wolfreal

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Re: [MOD] Reincarnation beta
« Reply #2 on: February 15, 2019, 07:37:02 pm »
And be costly, have penalties, been kind of advanced in the game, and some justifications.

Maybe not cloned, maybe, some magitech stuff, where you need the soul of a strong gal to be embedded in a kind of syn.... High tech and High magic

Offline Rince Wind

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Re: [MOD] Reincarnation beta
« Reply #3 on: February 15, 2019, 11:24:34 pm »
Losing gals should mean something. If you can bring your elite back for little cost it is pointless.
Should probably cost at least one of each gem and some other rare stuff.

Offline Dioxine

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Re: [MOD] Reincarnation beta
« Reply #4 on: February 16, 2019, 04:24:13 pm »
I always planned to add it eventually, just the parts of the game that will bring you the required tech/magic to ressurect someone (from Spectre) do not exist yet.

Offline Zharkov

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Re: [MOD] Reincarnation beta
« Reply #5 on: February 18, 2019, 12:39:32 pm »
I think this should cost lots of money, an amount that really kicks your budget in the nuts and makes you think that it might be easier to train a new gal. How much do you think should this cost? Is $ 10.000.000 right?

And new version is up.
« Last Edit: February 18, 2019, 04:40:48 pm by Zharkov »

Offline Dakkdakk

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Re: [MOD] Reincarnation 0.2b
« Reply #6 on: February 18, 2019, 09:50:56 pm »
Could be cool, but not just costly money wise, but instead need lots of rare stuff to do it, like zombie juice, vampire blood and whatnot, and even then it would have drawbacks.
Losing units permanently is such a core mechanic of regular xcom gameplay that any way to subvert that should be pretty expensive and/or cost a lot of effort, but it obviously should have its own, unique gameplay advantages and aspects, or else people will simply not bother and just opt to hire and train another gal instead. You could get a unit similar to doctor x or something.

Offline Solarius Scorch

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Re: [MOD] Reincarnation 0.2b
« Reply #7 on: February 19, 2019, 12:11:25 am »
You know, I kinda like the idea that at first you can only do "imperfect" reincarnations - so the person lives again, but not everything went smoothly.
For example, they return as a semi-sentient Nosferatu. They can be useful for close combat tanks to the claws, but otherwise not much can be done with them.
Only after some additional research (possibly involving a Nosferatu autopsy) you can perfect the formula.

Offline legionof1

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Re: [MOD] Reincarnation 0.2b
« Reply #8 on: February 19, 2019, 05:28:01 am »
Imperfect resurrection sounds wicked, maybe each codex has its own little "flavor" of corruption. Red codex does the vampire shtick, Grey mind powers, ect
Maybe even multi stage? Kinda like rasputin in Hellboy franchise.

Offline Dakkdakk

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Re: [MOD] Reincarnation 0.2b
« Reply #9 on: February 19, 2019, 02:02:33 pm »
Ye, each codex could have its own spin on it, and it could maybe be used on stuff other than gals also, each with different results.

Or it could even be a part of the whole branching research choice thing that dioxine introduced recently. For example, you could have a "necromancy" themed research path which you could take that'd let you bring back gals as spectres/vampires/undead gals, slave soldiers as zombie/zombie troopers, peasants and bugeyes as something else, etc, while the other branching path would give you something else. The initial research could prob be unlocked by researching zombies and/or necropirates, with the more advanced parts being unlocked through gemology, zombie juice, etc.

I for one support any idea of bringing the jojo stone mask into the game and turning my gals into DIO.

Offline Dioxine

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Re: [MOD] Reincarnation 0.2b
« Reply #10 on: February 20, 2019, 03:29:45 pm »
Imperfect resurrection sounds wicked, maybe each codex has its own little "flavor" of corruption. Red codex does the vampire shtick, Grey mind powers, ect
Maybe even multi stage? Kinda like rasputin in Hellboy franchise.

That's exactly stuff that sounds good to me.

Offline legionof1

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Re: [MOD] Reincarnation 0.2b
« Reply #11 on: February 21, 2019, 01:47:18 am »
Some further thought on the matter. The first stage get a special slot power but suffers slightly in certain stats, mostly health, to encourage the odds of the later stages.

Second stage losses a hand for an additional power. Third losses the remaining hand and the inventory, but gets moderate stat buffs over even the normal gals to compensate.

Kinda like how 40k chaos corruption progresses. Blessed champions are largely unaltered physically, then mutation spreads, then you have princes and such which while powerful are pretty much stuck using whatever inherent powers they possess because there form is well outside the norm.

Offline sanyaskillpro

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Re: [MOD] Reincarnation 0.2b
« Reply #12 on: February 21, 2019, 03:14:34 am »
I think the first thing to be decided is the proportion of voodoo and tech that are used in the resurrection. If it's mostly tech or 50\50 - like the OP suggests, you basically summon a spectre(not the hardest voodoo thing to do) in a cloned body(a mid-tier tech achievement) then why would you summon them in a misshaped body, and summoning someone into a zombie would be quite rude(and gamebreaking, because they have shitload of sense. unless you nerf sense for your people only, then it's game mechanics juggling). The drawbacks would be mostly mental, i suppose the gals who came back to life would be either fearless or scared(depending on a plane of hell they were chillin' at). Think DD afflictions, fearless would be like half armor half resists no CQC, they know there's a life after death and they're cool with that(and maybe don't want to waste time that much plundering this shithole planet), and fearful is the complete opposite, they would constantly panic, get MC'd, you get the gist. Or just chug alcohol in hideout acting like a low upkeed maxed out(i assume you wouldn't res a regular Jane) soldier for crackdown defense. Just some ideas.
And if the resurrection is mostly based on voodoo with barely any tech - like you summon a spectre and then make it manifest a physical form then physical mutations are a possibility, almost an inevitability, along with the mental ones.

Offline Rince Wind

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Re: [MOD] Reincarnation 0.2b
« Reply #13 on: February 21, 2019, 10:48:35 am »
Well, you could say sense in a zombie body doesn't work properly because you had to take out the parasite and that is the thing that provides or reads the input.

Another idea might be to use Illusion VooDoo. "Ressurection" is cheap, but the gal only has one HP and can't learn anything.  Stuff that is harder to impletent (I guess) would be it being immun to (Mind-)VooDoo and incapable of using VooDoo itself.

Offline Dakkdakk

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Re: [MOD] Reincarnation 0.2b
« Reply #14 on: February 21, 2019, 02:01:12 pm »
There could be different flavors of ressurection as well, from literally raising gals from the dead as slutzombiegoasts to locking them up in a special kind of power suit/tank from which they can never get out of, ala 40k's dreadnoughts, depending on what kind of research you have unlocked. IE, if you're deep in the voodoo research, then you'll unlock ghosts and vampires and whatnot, while if you're focusing on power armor, tanks and stuff you get the cyborg option.
It would be cool if there was an element of randomness to it as well. While trying to raise your gals as, say, vampires, there could be a chance to fuck up and turn them into degenerate ghouls or something.