Again it seems like you havent played in a while, OXC lately changed their behaviour to actively seek and destroy base key tiles.
It is deserved to have variety in that type of mission as it is a major part of the game, if not the largest one.
Had like 20 crackdowns in the latest version, most from the major fractions.
They do not tend to destroy keytiles. They pretty much move to the loctions and stay there facing the same direction all the time.
What could be suggested:
- suicide squads loaded with HE, that move to the keytiles and activate BOOM (robots or fanatics for different fractions)
- was mentioned and accused false: but still no single blaster launch made by enemy in the whole compaign.
- earlygame: the fractions are curious who are piratez and send the medium-equipped shturm-squads with native weaponry;
- midgame: as it is right now;
- lategame: the crackdown's major function is to undermine or squelch the Player's progress, making him lose funds, and not the constant supply of the plasma weapon parts.
With that, it is seen purposeful to start alter the strategy from gals-killing to base destroy and replace weak weapons with mostly HE ones (plasma scorcher, hellerium rockets launcher, blaster launcher, HWP with HE etc.), multiple HWP, mostly heavily armored units.
- There should be some strategy that AI can implement to prevent the corner-abuse, i.e.: if the player's unit spotted (reaction fire made once) in the previous turn, HE launch to the reachable place 2-3 tiles away from the spotted unit is made.