Author Topic: [DONE] Time to clean up user options  (Read 29972 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #15 on: February 05, 2019, 10:02:03 pm »
If I'm not misunderstood, whether the people do not understand... This, as far as I understand it is about the options menu, from which the items will be removed. However, the functions themselves will remain and they can be enabled/disabled in options.cfg.

No, they will disappear from options.cfg too.

Offline Ethereal

  • Commander
  • *****
  • Posts: 672
    • View Profile
Re: Time to clean up user options
« Reply #16 on: February 05, 2019, 10:08:11 pm »
No, they will disappear from options.cfg too.

And if they are fixed in the "vars.ru"?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #17 on: February 05, 2019, 10:17:59 pm »
And if they are fixed in the "vars.rul"?

They disappear completely, as if they never existed.

Offline Ethereal

  • Commander
  • *****
  • Posts: 672
    • View Profile
Re: Time to clean up user options
« Reply #18 on: February 05, 2019, 10:27:45 pm »
They disappear completely, as if they never existed.

Well, then I am totally against such changes. Deleting content is a dead end.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #19 on: February 05, 2019, 10:37:02 pm »
I'm (mostly) not deleting content, I'm deleting options!

You will for example not be able to turn off a 2-handed indicator... it will be always turned on (i.e. not removed) without option to turn it off.

Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: Time to clean up user options
« Reply #20 on: February 06, 2019, 10:13:02 am »
I think it is a very good idea to declutter the options menu and I agree with nearly all suggestions in the first post.

However I think the "wounded fight during base attack" should not be removed but be an option in the mod-file.


By the way:
the "instant grenades" option is also somehow obsolete and could be removed, because this behavior can be defined in the mod-file for each item (in OpenXcom Extended).

Edit: I think the auto-sell manager can also go.
« Last Edit: February 06, 2019, 10:15:36 am by clownagent »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #21 on: February 06, 2019, 11:28:02 am »
Thanks for the feedback everyone.
Here's the updated proposal.

Turn off and remove:
---------------
Maximized Night Display - use NO
Less-Spoilers Tech Tree Viewer - use NO

Turn on and remove:
---------------
Martial training at any time - use YES
Display if weapon is two-handed - use YES
Show 2-handed indicator in inventory - use YES
Extra bleeding indicator - use YES
High Stun indicator - use YES
Show item weight in inventory - use YES
Friendly craft escort - use YES
Single-handed weapon unloading - use YES

Rework and remove:
---------------
Automatic Night Vision - if xcom units generate enough light that the screen is not pure black, don't do anything... if "pure black", turn NV on automatically
Remove wounded soldiers from training - remove them, but remember if they want to return to training after recovery (automatically)
Display map borders on the Minimap - turned off by default, turn on by pressing ALT

Convert into a mod option (instead of user option):
---------------
Statistical Bullet Saving - default NO
Draw enemy radar circles - change to 0 (never draw), 1 (draw if hyperdetected), 2 (always draw) => default 1

Hidden (in options.cfg), modder can fix (it's not possible to convert this into a mod option, that's why it unfortunately needs to stay here):
---------------
Start-Up Text Mode - default 0 # 0 = vanilla, 1 = remove dos4gw and soundblaster text, 2 = remove all text

Keep (as user option on the GUI):
---------------
UFO landing alert - default NO
Wounded fight if base attacked - default NO
Play Briefing music longer - default NO
Select Night Vision color - default 8
Auto-Sell Manager - default NO

Offline Ethereal

  • Commander
  • *****
  • Posts: 672
    • View Profile
Re: Time to clean up user options
« Reply #22 on: February 06, 2019, 05:59:10 pm »
Remove wounded soldiers from training - remove them, but remember if they want to return to training after recovery (automatically)

By the way, a wounded soldier, in this function, can be removed with only a normal training. Training in the psionic laboratory is saved. It would be necessary to removed psionic training too, with wounded.

Play Briefing music longer - default NO

Default  YES please.
« Last Edit: February 06, 2019, 06:04:03 pm by Ethereal »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #23 on: February 06, 2019, 06:37:04 pm »
By the way, a wounded soldier, in this function, can be removed with only a normal training. Training in the psionic laboratory is saved. It would be necessary to removed psionic training too, with wounded.

The option intentionally only removes from martial training.
I don't want to interrupt a whole month of psi training, just because someone is wounded for 1-2 days.
Also it would not be vanilla compatible.

Default  YES please.

Default is the vanilla setting, which is NO.
Changing it takes you one click.

Offline Lord_Kane

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Time to clean up user options
« Reply #24 on: February 06, 2019, 07:01:24 pm »
I use maximized night display, but you know what, I still like the new options proposal so lets go with it  8)

Offline Ethereal

  • Commander
  • *****
  • Posts: 672
    • View Profile
Re: Time to clean up user options
« Reply #25 on: February 06, 2019, 08:25:34 pm »
What I can not understand, "Maximized Night Display" is "fullNightVision"? I turned this option ON and OFF - no difference was found. Maybe because it is disabled "Automatic Night Vision" and night Vision activate the key"space"?

The option intentionally only removes from martial training.
I don't want to interrupt a whole month of psi training, just because someone is wounded for 1-2 days.
Also it would not be vanilla compatible.

Doesn't" Martial training at any time " fix that?

Online yergnoor

  • Colonel
  • ****
  • Posts: 147
    • View Profile
Re: Time to clean up user options
« Reply #26 on: February 06, 2019, 09:19:08 pm »
Display map borders on the Minimap - turned off by default, turn on by pressing ALT
For most OXCE for Android users, this feature will be lost. Few will want to search and install a keyboard that can be opened in the game.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8974
    • View Profile
Re: Time to clean up user options
« Reply #27 on: February 06, 2019, 10:06:33 pm »
What I can not understand, "Maximized Night Display" is "fullNightVision"? I turned this option ON and OFF - no difference was found. Maybe because it is disabled "Automatic Night Vision" and night Vision activate the key"space"?

Good, then you won't be missing it.

Doesn't" Martial training at any time " fix that?

No, "martial training any time" only applies to martial training. The psi training can be affected by "psionic training at any time" option.

For most OXCE for Android users, this feature will be lost. Few will want to search and install a keyboard that can be opened in the game.

The modders wanted to turn this option off completely anyway as "catastrophically immersion breaking"... by removing the possibility to turn it off, I'm saving it at least for PC users.

Offline Lord_Kane

  • Captain
  • ***
  • Posts: 59
    • View Profile
Re: Time to clean up user options
« Reply #28 on: February 06, 2019, 10:14:37 pm »
What I can not understand, "Maximized Night Display" is "fullNightVision"? I turned this option ON and OFF - no difference was found. Maybe because it is disabled "Automatic Night Vision" and night Vision activate the key"space"?


Meh, whatever, lets just get these new refactored options in. I have it on but then again I dont know nor care anymore if does anything I just want this in and done 8)

also I love OXCE so flexible and so...nice.
« Last Edit: February 06, 2019, 10:42:23 pm by Lord_Kane »

Offline robin

  • Commander
  • *****
  • Posts: 1222
  • ULTIMATE ROOKIE
    • View Profile
Re: Time to clean up user options
« Reply #29 on: February 06, 2019, 10:35:30 pm »
Automatic Night Vision - if xcom units generate enough light that the screen is not pure black, don't do anything... if "pure black", turn NV on automatically
What happens when you mind control an alien? Do mind controlled aliens get default unit light (I honestly don't remember) and so auto-NV is prevented?
I might sound rude but to simplify my point: I don't like night vision and I don't want to use it ever; if this rework can accidentally activate NV, then I'd prefer it to be optional.