aliens

Author Topic: [WIP] X-Chronicles version 0.5  (Read 44244 times)

Offline Mathel

  • Colonel
  • ****
  • Posts: 326
  • Do not mistake Muton for mutton.
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #90 on: August 23, 2021, 05:05:47 pm »
Hello. I have started this mod recently.

It is fun.

I went through what I unlocked of Ufopedia so far and compiled grammar corrections that I found into a file. They are in the order they appear in Ufopedia, not the order they are in in the original file.

I also have some bugs to report and a suggestion.

Bugs:
Atmospheric Satellite and Stun Rod are in UFOPEDIA from the start, even though you can't buy them.

Missile Defenses are in UFOPEDIA from the start, but can't be built.

TAZER causes critical wounds, making in somewhat bad at capturing foes. No Health damage, just critical wounds.

Grenade UFOPEDIA entry says it has a timer for precise control. But it does not in this mod.

Battle cocktail's UFOPEDIA entry calls STR_BUFFER_UFOPEDIA, instead of STR_BUFFER_1_UFOPEDIA.

Suggestions:
I think that the magical daggers (Fire Dagger, Frost dagger, and Icy dagger) in Outcast Mage's 'Gives one for free' should be gated behind Magic Items.

Offline Nord

  • Commander
  • *****
  • Posts: 1749
  • The Gate is open.
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #91 on: August 24, 2021, 06:14:01 am »
Thank you, for your corrections.
Bugs are plentyful here, and i fix them continuously.

Offline Mathel

  • Colonel
  • ****
  • Posts: 326
  • Do not mistake Muton for mutton.
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #92 on: August 30, 2021, 05:44:27 pm »
Hello again. I have brought 3 more corrections and one bug this time.

Starting with bug, game crashed with attached message upon researching Zombie Corpse. Presumably, it takes the requirement for STR_ZOMBIE_AUTOPSY from .../standard/xcom1/research.rul:222.

As for language corrections, they are now sorted in the order I happened to research the topics in.



Offline cptelerium

  • Sergeant
  • **
  • Posts: 37
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #93 on: September 12, 2021, 10:32:32 pm »
Let me introduce The X-Chronicles: a new mega-mod for X-com.

Hah, this really shows how many cool themes can be done inside the engine.

UFO(1) is tmo one of best... the best, tactical game created.

Offline Tchey

  • Sergeant
  • **
  • Posts: 32
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #94 on: October 07, 2021, 09:06:05 pm »
Hello,

 Is there a "nighly" version, or only the version 0.5 ? If you work continuously on this mod, would be nice to have the "rolling version", i think.

Offline Nord

  • Commander
  • *****
  • Posts: 1749
  • The Gate is open.
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #95 on: October 07, 2021, 09:57:40 pm »
Because i am sitting at home with my leg broken, mod making process is moving. I think soon i will release the 1.0 version.

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #96 on: October 08, 2021, 03:06:31 am »
I'm also sitting home with COVID, that pushed my modding process)

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #97 on: October 08, 2021, 06:45:22 am »
That sucks, I hope you both have a swift recovery.

Offline Nord

  • Commander
  • *****
  • Posts: 1749
  • The Gate is open.
    • View Profile
Re: [WIP] X-Chronicles version 0.5
« Reply #98 on: November 03, 2021, 11:40:25 am »