You seem to have some skills that they might be interested in. All things considered I doubt it matters much whether one is a traitor or not, but it matters a great deal if those around him believe he is a traitor. Countries will take in even hated enemies if they have a use for them. Just look at the former Nazi German V-2 rocket program people. Both the Soviet Union and the United States grabbed as many of these people as they could to work on their ballistic missile and space rocketry programs. Those former Germans had a big hand in putting the first satellites and people in space and even on the moon.
V-2 rocket gave enormous strategic advantage and combined nicely with the nuclear payload. No wonder both sides raced to recreate and improve it. In fact, both Russian and US space programs began as part of ICBM development. While I am, well, not a rockets scientist and don't really have even a BSc degree in any field. I haven't even completed the elementary school. Otherwise I would have just applied for a work visa and left Russia, and left it without much fuzz.
Back in Russia I wanted to get a degree in biology, but got expelled from the evening school after complaining that all walls there have posters with Putin, his ruling party propaganda, and that they don't teach anything beside history. The school had like 3 hours of history for 1 hour of STEM. That left me no other option but to go into conflict. That would be like America having the currently ruling president portrait in each classroom for 20 years in a row! As well as various agitation material. The government funded evening school also had a mandatory Russian Orthodox Church education, where clerics from the local temple lectured people about the government being the extension of God's will. Disregarding the kids belonging to different denominations or being non-religious.
Russian history education is not something you have to research and interpret for yourself. No. To pass the exams you must rote memorize the "facts" they tell you. If you question these facts, you will get in trouble. I.e. teacher states "WW2 started because of X", but you say "no, WW2 started because of Y." Now in response you will likely hear something like "leave the classroom now." Obviously Russian history tries to downplay the USSR role helping Hitler to raise into power and starting the war. And if you refuse to play their game, then you're a troublemaker.
Then I got fired from the job after refusing to write C++ code comments and documentation in the Russian language. I haven't seen any reason to use Russian, since all programmers know English anyway, and it would even be convenient for the company to avoid locking itself into hiring only the speakers of some single language. But the company was a Russian military contractor and they had to follow the government rules, including the conformance to the government standards, which stated even the source code comments language. While I feel that the single world's language must be the English language. But such stance obviously gets one into trouble with the local authorities. Especially since Russian elites believes that English language, as the international language, is harmful to the Russian culture, the nation and their personal security.
Common Russians are also very defensive about their language and culture. Some Russians believe the international language should be their Russian language. They feel resentment losing the cultural war to English, even if English is much simpler than Russian, and its less synthetic nature allows stating scientific and contractual details more clearly. The loss to English was inevitable. And in the end all that matters is that we have a good common language, that has a large body of information available in it. That can't be said about Esperanto or about Russian. Of course English is not perfect, but nothing is perfect - everything has trade offs. And sticking to the national language the government places itself and its citizens at a heavy disadvantage. Since today the local knowledge of English is the part of mandatory infrastructure, just like the roads and the internet cable. It has to be there if the government wants to attract or produce skilled people. The government has to process documents in English.
Anyway, currently I'm implementing various minor details, like the rotating crown overlay sprite for leader units. Dunno if that metaphor is good enough. Usually the on site activity requires to eliminate the opposing leaders, while preserving your own leaders. Losing all leaders is a game over. Losing the single leaders means the loss of gold, which is evenly divided among all leaders. That gold is not dropped to avoid giving winning player the enormous advantage. Such mechanics solves numerous problems: one being the boring "hunt that last alien part", since the player has to kill only that bandit leader, and there is absolutely no reward to waste time on grinding all the guarding mobs. As a side effect introduces the concept of "lives" - each leader is a basically a single life. A squad can have several leaders, but must have at least one. In fact, any unit can be promoted into leader with the upfront payment and the daily upkeep. Non-leader units don't have daily upkeep, but paid per battle (similarly to these old Mindscape Warhammer games). So player is incentivized to use as little units as possible, while having several leaders for a backup.
All that is a bit tricky, since it is not immediately obvious how to balance such a system. How much leader promotion should cost? Etc... And I will probably disable the ability to turn animals into leaders. It is a bit strange when a squad of knights is being led by a bat. But then again, a pack of wolves indeed has a leader. Then I also want allow players to start without initial cities, like in King's Bounty and Lords of Magic. That could be useful for a few less epic scenarios. So the upkeep for leaders should not be enormous, or it can even be proportional to the kingdoms income. I.e. the officer is some rich kingdom would obviously demand higher profit share, especially when life threatening risks are involved. Now a small rogue party will have smaller expectations. Same way currently the max loan temple gives to player is bound to players income. That is also the end game mechanics, since temple is one of the last structures city builds, and loans allow for exponential growth. Cities have no banks, but in the old times priests did banking, so it should be fine. Or not?