Author Topic: XCOM Inspired Fantasy Game  (Read 1236 times)

Offline Stoddard

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Re: XCOM Inspired Fantasy Game
« Reply #30 on: March 06, 2019, 12:52:40 am »
many thanks for the link.

it only emphasizes why great games are not ever done by big or even medium-sized studios.

editor: no, while i'm sure it's still out there somewhere, it's hopelessly outdated anyway. we have MapView

the rest is documented in ufopaedia.org and the source code.

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #31 on: March 06, 2019, 11:54:04 am »
it only emphasizes why great games are not ever done by big or even medium-sized studios.
Yeah. That Terry Green also designed other cool and innovative games, such as http://www.terrygreer.com/xenomorph.html (a System Shock style game long before System Shock). https://www.youtube.com/watch?v=QKVNnnqyuZY

It was an obvious inspiration for System Shock, down to soundtrack.
« Last Edit: March 06, 2019, 11:56:41 am by Nikita_Sadkov »

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #32 on: March 09, 2019, 03:10:11 am »
Implemented different biomes. Because you cant have lava without snow :P

Things to do:
- Cell temperature, melting ice/snow and setting objects on fire. Then things like lava and fire could just increase the temperature of creatures caught inside them.
- Air/oxygen. Closed rooms with creatures lose oxygen level, making non-undead creatures to die.
- Lava damaging flyers staying over it (should come with the cell temperature).

Well it is hard keep todo list from growing, because many features come naturally. You need lava damage and convection, you have to implement air and cell temperature. Lava should be really hot inside closed spaces.



Offline Solarius Scorch

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Re: XCOM Inspired Fantasy Game
« Reply #33 on: March 09, 2019, 01:06:31 pm »
Dude, you are insane in the best way possible.

If only you considered dice rolls... ;)

Offline Yankes

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Re: XCOM Inspired Fantasy Game
« Reply #34 on: March 09, 2019, 07:26:31 pm »
This is too insane :D

Offline Nikita_Sadkov

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Re: XCOM Inspired Fantasy Game
« Reply #35 on: March 14, 2019, 11:38:07 pm »
Dude, you are insane in the best way possible.

If only you considered dice rolls... ;)
I do consider them as an option, something like hardcore mode.

Anyway, further work on gas diffusion would be introducing the scent propagation: each scent has a umber of components, and different units emit different proportion of these components. So if you have say a dog on a team, it may sniff the scent of the alien hidding behind the corner. Or you may use it for the usual diffusion based pathfinding, which would reduce the otherwise complex pathfind problem to just O(1). And the scent diffusion is an embarrassingly parallel problem, so in real-time setting one can easily run diffusion on several CPUs, or update diffusion it once in a few game cycles, when there isn't much going on.