Lets not forget, that in reality there is no such thing as "random" - it is just a buzzword for describing complex things, we don't understand.
Sorry but when did you learn physics, in 1860s?
While
some physicists today admit the Universe may be deterministic, even they unanimously agree it's meaningless, since other laws of physics prevent us from fully knowing the initial conditions. Therefore, for all intents and purposes, it is not deterministic.
A situation where two units fighting one another under the same conditions always lead to exactly the same result isn't even funny, it's a mockery of simulation.
You keep saying
Starcraft this,
Starcraft that, while constantly ignoring the elephant in the room:
Starcraft is not a simulation game, it is - as I said before - glorified chess. In chess, both participants have access to 100% information and the game is about measuring your analytical penis against your opponent (who can predict the next steps better), which is a completely different kind of activity and has zero relation to real world, which is entirely chaotic.
But all this can be my misinterpretation. I was under the impression that you wanted to make a civilization game, since you keep referring to titles like
Master of Magic which are such titles. If your goal instead is to make another chess variant, with closed information and only dependent on thinking X moves ahead, then you should have said so from the very beginning and I wouldn't bother getting excited about it.