Author Topic: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)  (Read 94946 times)

Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #90 on: May 19, 2019, 01:19:48 pm »
So this will be the final UFO for this Crystal set.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #91 on: May 19, 2019, 02:49:48 pm »
Here are some .RMP files I did quickly. I hope they deliver.

Offline efrenespartano

  • Moderator
  • Commander
  • ***
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #92 on: May 19, 2019, 05:27:44 pm »
So this will be the final UFO for this Crystal set.
Wow. Totally looks like a Blessed Dreadnought.

Enviado desde mi LG-M400 mediante Tapatalk


Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #93 on: May 23, 2019, 01:49:56 pm »
A little behind schedule this week, have started playing around with these Shield doors tonight, cant get them to activate how i want so i will just make do with what the code base allows :(


Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #94 on: May 23, 2019, 02:54:36 pm »
A little behind schedule this week, have started playing around with these Shield doors tonight, cant get them to activate how i want so i will just make do with what the code base allows :(
Nice idea. But what you actually wanted, what you can not do? If you want to shoot through doors -it is possible. If you want to see through, but dont shoot - yes, it is hard.

Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #95 on: May 24, 2019, 01:52:31 pm »
Hey, was  trying to use the alternate door option to Lower the shields (switch to other item) but if i do it that way it stays open after the next turn ( unlike UFO doors which re-close at end of turn), not exactly what i was hoping for. Everything else is good,  i have them blocking line of sight and bullets ( until you destroy them) so it helps to make these UFOs unique....Cant say it was my idea, it was in the original ufo set so i only twisted it to suit my tastes :)

The interior is now done on the Blessed Dreadnought, just have those pesky ROutes to do for it now ( perhaps tomorrow night ).


Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #96 on: May 24, 2019, 02:52:43 pm »
And what properties should have lovered shields?
Different look and bullet permeability?
(I want to help with it)

Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #97 on: May 25, 2019, 01:11:04 am »
And what properties should have lovered shields?
Different look and bullet permeability?
(I want to help with it)

So the problem with the doors is this, if i use it as a UFO_DOOR (in MCDEDIT), it only animates when it opens which is not what i am after, i want it to constantly be animated until i open it, then i want it to switch to the alt-door item ( which is graphically just the shield generator slot on the ground).

If i try to use the Std Door ( Human door entry in MCD-Edit), thanks to TheReaverofDarkness, it now switches to the alternate-MCD correctly but when the turn ends, it doesnt re-activate the shields for the next turn ( like UFO doors do).

As a test, i also tried turning on UFO_Door and Door at the same time ( to see what the game does), now it doesnt animate at all, the door switches to an alternate MCD and never turns back:)

Other than the animation side ( which i dont think can be fixed without some code changes to the engine, which i am going to assume are low priority at best), When shields are up ( and animated) the Block Line of sight value is active, this means you cant see through it, i have also added Lofts to these so you cant Shoot through it ( unless you destroy it) and both of these work good .

So until someone finds a solution here, i will stop it from being a DOOR so it works similar to the stargate goa'uld's persoal shields, you can pass through it slowly ( walking speed) but cant shoot through it :)

Nord, if you like , tonight i can send you a test file also so you can try for yourself.

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #98 on: May 25, 2019, 07:25:46 am »
Ok, i got it.
How i see there is only partial solution:
Add animated object in same cell. But it will satay animated when door opens. But carefully chosing, you can make it look like part of shining forcefield turning off, allowing to pass through glow.

Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #99 on: May 25, 2019, 11:31:00 am »
Starting a Human UFO set now, so many factions, so many UFOs required :)

Note: the colours are a work in progress :)

« Last Edit: May 25, 2019, 01:12:04 pm by luke83 »

Offline Yataka Shimaoka

  • Colonel
  • ****
  • Posts: 284
  • I'm the trouble maker
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #100 on: May 25, 2019, 03:53:54 pm »
Looking Good! But say, shouldn't the Xcom signs be removed?

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #101 on: May 25, 2019, 07:25:29 pm »
Starting a Human UFO set now, so many factions, so many UFOs required :)


I always thought that the tileset Lightning could be indicated for a new family of ufo instead that for xcom craft, I think that XOps's crafts could be more suitable for XCom.

Thake a look to Heracle craft from Reaver's Faithful Megamod:
https://openxcom.org/forum/index.php/topic,5543.msg84567.html#msg84567



« Last Edit: May 25, 2019, 07:31:48 pm by davide »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
« Last Edit: May 25, 2019, 07:54:27 pm by davide »

Offline luke83

  • Moderator
  • Commander
  • ***
  • Posts: 1559
    • View Profile
    • openxcommods
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #103 on: May 26, 2019, 12:31:49 am »
Looking Good! But say, shouldn't the Xcom signs be removed?

Yes, eventually :), only just starting to play around with this tileset.

Also from XOps mods there is a family of spectacular UFOs

I had never seen these ones ( as that mod come ot when i went missing from OXC for 5 years), they will definetly be coming into OXC-Factions :)


If there is any other cool set that i have missed over the years please let me know :)
« Last Edit: May 26, 2019, 01:04:00 am by luke83 »

Offline Nord

  • Commander
  • *****
  • Posts: 1746
  • The Gate is open.
    • View Profile
Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #104 on: May 26, 2019, 08:36:29 am »
Yes, eventually :), only just starting to play around with this tileset.

I had never seen these ones ( as that mod come ot when i went missing from OXC for 5 years), they will definetly be coming into OXC-Factions :)


If there is any other cool set that i have missed over the years please let me know :)
The robin's marvelous work, of course.