Author Topic: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)  (Read 7309 times)

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #60 on: February 05, 2019, 10:20:24 am »
Looks awesome, mate. I wonder what evil villainous would live in this floating landscape. Or I should say... skyscape ;D


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This one is a Floating on water, my Floating in the sky map set i have not started building yet :) ( The Flying base will be a massive UFO construction)

Very different to the rest of the OXC maps.

Its hard work trying to come up with new concepts, this time around i re-imagining Nords work ( and sprite set) to suit my needs, i figured Since i added the water texture to the world map, we may as well create a new Alien city as well :)
« Last Edit: February 06, 2019, 11:35:01 am by luke83 »

Offline efrenespartano

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #61 on: February 06, 2019, 05:35:34 pm »
I think I'll give a different use for that sea map...

Naval battles!

I like how the organic city fits with the color of this terrain.

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #62 on: February 06, 2019, 06:24:13 pm »
when i started i was thinking of just using it for a alien city, now i am debating ( assuming everything goes well during testing) of using it as another terrain feature  on the geoscape, i would need to add another colour to my textures and create New island of this floating around the sea....CUrrent problem is getting the ufo and skyranger to generate on the correct level of the mapblocks. NExt problem would be  how badly the AI handle the destructible terrain and the Holes :)
« Last Edit: February 06, 2019, 06:31:37 pm by luke83 »

Offline davide

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #63 on: February 06, 2019, 10:16:39 pm »
Robin's ufo organic tilesets could be usefull into these terrain









Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #64 on: February 07, 2019, 03:58:43 am »
Yes they are some truely beautiful ufos in his mod, i may check it out if i need some more art assets but currently i am trying to avoid stealing his work at this stage just in case i want to bring them in as another faction later on.  RIght now i am unsure what else i will add to this map,  i need to expand the plant life but i need something new...waiting for some inspiration.
« Last Edit: February 07, 2019, 11:24:23 am by luke83 »

Offline efrenespartano

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[TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #65 on: February 08, 2019, 01:22:41 am »
Talking about your beautiful Organic City... I think you should move the mushrooms from Ruined terrain to Organic. In my opinion, fits with the maps.

when i started i was thinking of just using it for a alien city, now i am debating ( assuming everything goes well during testing) of using it as another terrain feature  on the geoscape, i would need to add another colour to my textures and create New island of this floating around the sea....CUrrent problem is getting the ufo and skyranger to generate on the correct level of the mapblocks. NExt problem would be  how badly the AI handle the destructible terrain and the Holes :)

I tried to make destructible terrain for The Great War of the Worlds, but it seems that AI is very dumb, it gets stuck in holes and trenches. If you are going to add some holes, make them bigger and easy to climb, so the AI could get out without further problem.

Please, make this terrain the kingdom of the Gillmen!


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« Last Edit: February 08, 2019, 01:26:48 am by efrenespartano »

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #66 on: February 08, 2019, 04:05:13 am »
Yes, this was meant to be the Gillman Kindom :P

I made a new grass/vine last night for this map to start adding some colours and was thinking about some tall mushrooms, i could bring the small one over too, will see how it looks.

Yes i am a little worried about the destructible terrain but i think i have a working solution for it will have it tested over the weekend, should be a blast to test, get it, blast ;)
« Last Edit: February 08, 2019, 09:53:38 am by luke83 »

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #67 on: February 08, 2019, 09:54:02 am »
MUSHROOOOOMS :o
« Last Edit: February 08, 2019, 11:00:17 pm by luke83 »

Offline efrenespartano

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #68 on: February 09, 2019, 11:22:54 am »
Yes, this was meant to be the Gillman Kindom :P

I made a new grass/vine last night for this map to start adding some colours and was thinking about some tall mushrooms, i could bring the small one over too, will see how it looks.

Yes i am a little worried about the destructible terrain but i think i have a working solution for it will have it tested over the weekend, should be a blast to test, get it, blast ;)

HAHAHAHA

Yep, they look good, mate! How about adding your secret mushrooms? 7u7


Offline Mr. Quiet

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #69 on: February 11, 2019, 03:03:13 am »
I loved Total War: Shogun 2's Realm Divide Event, if it wasn't broken. I'll propose my version...

Earth Divide: Mid to late-game, once the Brain reconnects with Earth, there's a new division, no longer an all out faction war.
(Mother) Brain regains her loyalists and slowly the other factions vs. you and the alliances you've prepared.

So "Earth Divide" triggers in "OXC Factions" after you reach a certain high score or high tier level of tech. This means Mother Brain makes contact with Earth.
- 40-50% random alien factions(allies included, but lesser chance) return to Mother's side immediately and focus most attention against the human/alien retaliation, AKA you and your allies.
- As time passes, one by one, your diplomatic enemies who didn't get mind controlled at first will eventually be persuaded to seek destruction upon you and your alliance.
- Every time the Brain regains a faction, a major dice roll against you will be checked whether an ally stands by you or break away depending on*
      1. faction strength(both yours and your ally)
      2. diplomatic points that determine your relationship with your ally.
      *After 3-5 rolls, your allies are influenced by your Braveheart(the movie) characteristics and will permanently remain with you.

Final note: Allies who leave you during Earth Divide will remain friendly towards you. They respect you, but are cowards and can be attacked later on.

Add-on Idea:
You could also make one unique faction permanently hate the Brain. They can be the Magicarp of your mod. Your starting relation with said faction is "Strong Ally". They're a defensive ally early to mid-game so you'll have to protect them from large enemy parties. They'll shine in the Earth Divide event (for balance?) and disappear late-game. They have unique technology only they can share with you, they're also focused on technology to free themselves from total mind control. They'll be immune to Earth Divide and begin focusing on warfare at that point. They won't tell you, but they're also working on Warp Gate Technology so they WILL disappear suddenly and by the end of that Month's report, you'll be notified that no trace of the Protoss is left on Earth. Hope you have some strong allies.



You'll probably be telling stories of how the Floaters stuck it out with you when all your other allies died or fled away. Floater/Human freedom!
« Last Edit: February 11, 2019, 03:12:15 am by Mr. Quiet »

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #70 on: February 12, 2019, 07:32:50 am »
Some interesting ideas there Mr Quiet :)

Found some Grunge UFOs from the Strategy Core site, then i found New_civilian had already created a Ruleset for these in OXC so i was like, hell there coming into my mod :)  Just need to tweak the MCDs a little as currently they have organic sprites in them & i dont want them merged with the Organic set ( as i have a floating organic city) , They also use the Xbase sprites, still not sure if i will remove all traces from of these from the set yet or not..we will see.

 
« Last Edit: February 12, 2019, 06:25:55 pm by luke83 »

Offline Dakkdakk

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #71 on: February 12, 2019, 03:00:18 pm »
I wish I could do something other than just say this looks goddamn amazing, but hey, it really does look goddamn amazing.

Offline efrenespartano

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #72 on: February 13, 2019, 08:57:02 am »
This new grunge UFO totally fits into your mod, mate! :D

Offline luke83

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #73 on: February 17, 2019, 11:38:23 am »
This new grunge UFO totally fits into your mod, mate! :D

Thanks mate, i have now removed the ORGANICs from these Grunge ships so these are basically done now, i left the Human hardware inside these ships, they can be used by a combined human/alien faction that has retrofitted the Ancient Ufos to be used in the civil war.

Also i still have about 10 map blocks to build for the Organic city/island mapset but its starting to come together now.
« Last Edit: February 17, 2019, 06:20:00 pm by luke83 »

Offline efrenespartano

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Re: [TC] [OXCE] [WIP] - OXC FACTIONS ( AKA Alien Civil War)
« Reply #74 on: February 19, 2019, 10:08:08 pm »
I would like to see more human tech inside this Grunge UFOs, like those found on Xcom bases!

Any further progress on nuked land/city?