Author Topic: tu cost of various actions - do they scale?  (Read 2119 times)

Offline richardhead

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tu cost of various actions - do they scale?
« on: December 29, 2018, 05:10:13 am »
 I edited a save game file a bit to amp up my soldiers a little, but now every action besides movement takes twice as many time units as before.  The aimed shot on my harpoon gun costs 89 and auto-shot costs 56. 74 TUs to prime a grenade? Are the TU costs based on a static percentage of your over-all TUs? is there a way to reduce the TU cost of actions like aimed shot, auto-shot, snap shot, prime grenade and throwing?  what did I do wrong?

Offline ohartenstein23

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Re: tu cost of various actions - do they scale?
« Reply #1 on: December 29, 2018, 06:59:17 am »
You did nothing wrong, all of those actions are based on a percent of total time units, not a flat amount.

(Also, respect your ability to learn better tactics a bit more - try without artificially bumping up your soldiers!)