Author Topic: [DONE] Custom per soldier-type transfer/arrival times  (Read 2573 times)

Offline krautbernd

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[DONE] Custom per soldier-type transfer/arrival times
« on: November 28, 2018, 04:32:50 pm »
Right now i'm trying to find a good way to implement Biggieboy's recruitment office into my game. Veteran soldiers would have better stats, but would be more expensive to hire, as well as taking longer to arrive (i.e. they have to go through an evaluation process first). Turns out openxcom doesn't allow per type transferTimes for soldiers - only for crafts and items. Also, as far as i can tell there is no way to define separate "first arrival" (i.e. when bought) and transfer (i.e. transfer from base to base) times.

Would it be possible to implement these in OXCE?
« Last Edit: February 01, 2023, 10:40:57 am by Meridian »

Offline Biggieboy

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Re: Custom per soldier-type transfer/arrival times
« Reply #1 on: December 03, 2018, 02:27:56 am »
I ask this too, but i think can not do.

(My plan is less transfer time).

Offline SupSuper

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Re: Custom per soldier-type transfer/arrival times
« Reply #2 on: December 05, 2018, 08:48:49 pm »
Right now i'm trying to find a good way to implement Biggieboy's recruitment office into my game. Veteran soldiers would have better stats, but would be more expensive to hire, as well as taking longer to arrive (i.e. they have to go through an evaluation process first). Turns out openxcom doesn't allow per type transferTimes for soldiers - only for crafts and items.
Added to OXC.

Also, as far as i can tell there is no way to define separate "first arrival" (i.e. when bought) and transfer (i.e. transfer from base to base) times.
There's no relation between time for arrival and between bases. Time between bases is always based on distance, not contents.

Offline krautbernd

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Re: Custom per soldier-type transfer/arrival times
« Reply #3 on: December 08, 2018, 08:57:13 pm »
Wow, thanks for adding the feature and for clearing up that part about transfer times!