In my particular opinion, it would be good if you gave modders flexibility to adapt this new temporary script, even if it did not have the different animation.
In case you decide that this temporary buff will be fixed, I present what I have in mind with your script:
Medikit: heals wounds and contains analgesics and stimulants (the same as the vanilla medikit)
Campaign surgery kit: the same as the Medikit, but much better. (Extra +5 Health, +2 Stamina)
Trench Whistle: encourages the troops, raises the reactions and courage. (+7 TU, +10 Bravery, +5 reactions)
Combat Bagpipe: increases bravery, slightly strength, melee damage and stamina (+3 TU, +15 Bravery, +3 Strength, +4 Melee, +4 Stamina)
Bandages: for bleeding and recover a little health. (Stops bleeding, +3 health)
Combat drugs: it increases the precision, the reactions, the force, but reduces the health. (+5 Firing, +10 Reactions, +7 Strength, -8 Health)
Flamethrower: well... is a flamethrower, but reduces enemy reactions and bravery to emule the fear of being roared alive (-10 Reactions, -5 Bravery)
Most of them for three turns, except the medikits and surgery lit, these are more like vanilla medikit.
As you can see, I have many plans for your script, Finnik.
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