List of things to fix:
* The maps are a mess, it's impossible for the terrain to work like this. I made several changes and got the below pic
LOL its just concept at the moment, i have not rally done anything other than steal and recolour a MCD file, i wanted to get something in game to see how the colours look in a dark environment before i spend any time building the maps i am thinking about.
Right, after much stuffing around i can confirm Hobbes tips are been fixed:
1)fixed the folder structure
2)removed extra space from UNDERG02 ( note i have removed it anyway as i didnt have it in my mapview)
3)Now have 9 maps ( and have removed all groups except group2)
4) i dont want a UFO, if anything this map should copy the U_BASE script, i changed the script to U_BASE but it still does not work (see Ruleset).
5) Maps are not a mess per say, pretty sure i didnt have the MCD order correct in original ZIp i posted, maps are almost identical copies of MOUNT
6) i am using a NEW nightly again
7) i have added some basic Routes/to each mapblock so hopefully aliens can spawn
I have added xcom Spawn point to a map to hopefully spawnXcom - have these marked as Group2
9) i removed all map block groups - except for group2
Current issue, it now wont let me add alien units to the map, i dont want any UFOs, i want to use the alienBase rules, so any thoughts as to why it wont work.