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Author Topic: Final Mod pack, Cant see to Activate  (Read 3180 times)

Offline palros

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Final Mod pack, Cant see to Activate
« on: October 08, 2018, 11:00:57 am »
I am having issues getting the Final Mod pack to Load. I have watched the video, I have read as many forum posts as i could find and I must of reinstalled Openxcom around 10 times.

So here is where i am at


My original Xcom is on Steam and is fully upto date

I believe i have downloaded the latest nightly ( openxcom_git_master_2018_10_08_0116)

I have installed the latest Nightly (see attachment)

I have added the Modpack to the User folder (see attachment)

My openxcom.txt looks like this

[08-10-2018_08-40-28]   [INFO]   Data folder is:
[08-10-2018_08-40-28]   [INFO]   Data search is:
[08-10-2018_08-40-28]   [INFO]   - C:\Users\Paul\Documents\OpenXcom\
[08-10-2018_08-40-28]   [INFO]   - C:\Program Files (x86)\OpenXcom
[08-10-2018_08-40-28]   [INFO]   - C:\Program Files (x86)\OpenXcom
[08-10-2018_08-40-28]   [INFO]   User folder is: C:\Users\Paul\Documents\OpenXcom\
[08-10-2018_08-40-28]   [INFO]   Config folder is: C:\Users\Paul\Documents\OpenXcom\
[08-10-2018_08-40-28]   [INFO]   Options loaded successfully.
[08-10-2018_08-40-28]   [INFO]   SDL initialized successfully.
[08-10-2018_08-40-28]   [INFO]   SDL_mixer initialized successfully.
[08-10-2018_08-40-28]   [INFO]   requested file not found: openxcom.png
[08-10-2018_08-40-28]   [INFO]   Attempting to set display to 640x400x8...
[08-10-2018_08-40-28]   [INFO]   Display set to 640x400x8.
[08-10-2018_08-40-28]   [INFO]   Loading data...
[08-10-2018_08-40-28]   [INFO]   Scanning standard mods in 'standard'...
[08-10-2018_08-40-28]   [INFO]   Scanning user mods in 'C:\Users\Paul\Documents\OpenXcom\mods'...
[08-10-2018_08-40-28]   [INFO]   no master already active; activating xcom1
[08-10-2018_08-40-28]   [INFO]   Mapping resource files...
[08-10-2018_08-40-28]   [INFO]   Resources files mapped successfully.
[08-10-2018_08-40-28]   [INFO]   Loading rulesets...
[08-10-2018_08-40-28]   [INFO]   Loading fonts... Font.dat
[08-10-2018_08-40-29]   [INFO]   Data loaded successfully.
[08-10-2018_08-40-29]   [INFO]   Loading language...
[08-10-2018_08-40-29]   [INFO]   Language loaded successfully.
[08-10-2018_08-40-29]   [INFO]   OpenXcom started successfully!
[08-10-2018_08-40-29]   [INFO]   Playing flx, 320x200, 890 frames
[08-10-2018_08-40-29]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[08-10-2018_08-40-30]   [INFO]   SDL_mixer initialized successfully.
[08-10-2018_08-40-30]   [INFO]   SDL_mixer initialized successfully.
[08-10-2018_08-40-32]   [WARN]   Couldn't get display resolutions
[08-10-2018_08-40-37]   [INFO]   Attempting to set display to 640x400x8...
[08-10-2018_08-40-37]   [INFO]   Display set to 640x400x8.

When i open the game, and go to Mods. Nothing this there.

Any help would be great




Online Meridian

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Re: Final Mod pack, Cant see to Activate
« Reply #1 on: October 08, 2018, 11:24:02 am »
What mods do you see in the Mods page?

Isn't FMP just at the bottom of that list when you scroll down?

Offline palros

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Re: Final Mod pack, Cant see to Activate
« Reply #2 on: October 08, 2018, 11:33:38 am »
Nope, Thats what i was expecting to happen.

see attachments

Online Meridian

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Re: Final Mod pack, Cant see to Activate
« Reply #3 on: October 08, 2018, 12:20:39 pm »
Can you start a new game, without FMP and make a save.
Then locate that save and let us know what is the file path...

Offline palros

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Re: Final Mod pack, Cant see to Activate
« Reply #4 on: October 08, 2018, 01:57:49 pm »
Right, I worked it out in the end.

I just added the Mod folder to where all the other mods (the ones that come as standard) sit and it worked.


Online Meridian

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Re: Final Mod pack, Cant see to Activate
« Reply #5 on: October 08, 2018, 02:09:07 pm »
Right, I worked it out in the end.

I just added the Mod folder to where all the other mods (the ones that come as standard) sit and it worked.

That will work... but it is not the correct solution.