So I had a thought recently about the medical bag. It seems a little redundant to me, but I only really understood why recently.
Currently, it has 1 of each heal, stims and pain killers (though its important to note pain killers seem less useful) in the bag, weighs 5 units, and is 2x2 blocks.
But honestly, once sprays and stims are available, I don't bother ever again, and the medkit is better in every way EXCEPT weight, afaik. Infact, I never legitimately use the medbag, unless its just lying around.
I'm was trying to figure out what is so bad, and I think I figured out why I don't bother. It's too big. Not too HEAVY, too big, 2x2 is a lot of real estate for 1 heal when a a kit has 3, and trauma pack has 5, and considering pain killers aren't super important (heals, stims, and pain killers seems like the hierarchy of medicine in this) its arguably better to spend an extra 10 weight on a kit, or have a spray and stim to similar effect, 2 less spaces, and only 1 weight more. The extra space invest is nuts for it, so ive been thinking.
Could we reduce the med bag to a 1x2, like pistols? Enable slightly more flexibility, carrying 2 med bags in a belt, a med bag in quick draw, and obviously you can carry 3 on belt / qd, but then the kit is more effective greatly.
I CAN actually see myself using the medical bag this way, as a small gear on troops, to augment additional medics, whatever, and I don't think it would make medical bags overpowered, considering 5 is still heavier than spray, and 1x2 is also bigger than spray, but it would make it a little more attractive as an option, rather than feeling like a cheap knock off medkit that barely works for anything.
I'm not sure how you feel on it, but I think this would work better.