Greetings! Thanks for playing and specially for the continued feedback. Sorry if i may take a bit longer than expected to reply here, i peak
I got a three problem with version 1.1.
The female sprites in Resources/SoldiersSprites/00-Body use a palette index != 0 for the background. The latest OXCE has a problem with that, for me at least, it disregards the alpha channel thus there is no transparency at all.
The following files also use a wrong index for the background, or a wrong palette, or at least most of them, I forgot:
SoldiersSprites/Battlescape/German/GermanCoat.png
SoldiersSprites/Battlescape/German/Stahlhelm.png
SoldiersSprites/01-Uniform/GermanCoat.png
SoldiersSprites/01-Uniform/GermanUniform.png
HeatRay/black_smoke_explosion.png
HeatRay/green_gas_explosion.png
(SoldiersSprites/NPCs/ ... Inventories)
Both can be fixed automatically, but I suppose a pull request will not be seen.
A zero bytes file:
SoldiersSprites/Battlescape/American/Inventory/MAN23_F1.png
I appreciate the warnings! I'll fix those issues, i most likely didn't noticed them.
Version 0.8 uses stationary ufos to represent Martian Outpost, e.g. STR_MARTIAN_CAMP, with point defense weapons. Or so I assume.
An interception window opens if approached by an craft, something not possible with alien bases.
The problem with this is that all of them spawn at the same few locations within a region. This seems unrealistic and kills my fun every time.
Is that a bug? Something that should change? A feature?
Not exactly a bug, it's just the vanilla regionZones. I'll consider adding more spots.
And yes, those static UFOs are indeed meant to be attacked and bombed. So far, you cannot attack a real alien base, so the only way i could add bombers (and give them a reason to be) was by making them stand still, unmoved.
According to the screenshots of version 1.0 the ground of the buildings does not adjust to the terrain selected by the base position on the globe.
It is always dirt/mud.
This could be fixed by using the decoration type of the vertical-levels feature, instead of using a mapname for the base facilities.
The facility maps should then have no ground outside the buildings and the terrain from the globe should supply it.
Is there interest in having this?
I could do this, but I probably wont find time for this in the near future. Maybe I could do a sample such that somebody else could adapt it for the other facilities and terrains.
If you want, go ahead. Personally i'm not totally interested in tweaking the base terrain (it was a pain to rework it on the surface to begin with hahaha).
Anyway, I love the new content added! Thanks!
Hope you are having a good time! If you want to, I usually dwell the IDT Discord server.
Here's an invitation link! I reply back in some hours at most, as opposed to some days here haha