Author Topic: [TC][OXCE][WIP] The Great War of the Worlds | v0.6.2 Mk II On Ne Passe Pas!  (Read 14252 times)

Online BlackStaff

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #90 on: April 14, 2019, 08:31:58 pm »
Ok ! But don't be afraid....  ;)
I attach a file containing the different problems discovered at the beginning of the game!

Nota : I use with OXCE 5.3.2 (64bits) !
« Last Edit: April 14, 2019, 08:42:01 pm by BlackStaff »

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #91 on: April 14, 2019, 09:10:27 pm »
Ok ! But don't be afraid....  ;)
I attach a file containing the different problems discovered at the beginning of the game!

Nota : I use with OXCE 5.3.2 (64bits) !
Excelente!

Thank you, I'll fix them and release them a fix in the next days, plus additional content.

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Offline Mrekalis

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #92 on: May 29, 2019, 10:33:47 pm »
Not sure if this has already been posted, but has anyone seen this? I swear it relates:


Orchestral versions of the Geoscape theme have been done to death, but this one reminds me a great deal of the full-orchestra version of Jeff Wayne's War of the Worlds. It feels like it could easily be period-appropriate and I immediately thought of this mod.

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #93 on: May 30, 2019, 04:40:54 am »
Not sure if this has already been posted, but has anyone seen this? I swear it relates:


Orchestral versions of the Geoscape theme have been done to death, but this one reminds me a great deal of the full-orchestra version of Jeff Wayne's War of the Worlds. It feels like it could easily be period-appropriate and I immediately thought of this mod.
Wow. :0

It's amazing. It's a shame that there is only the Geoscape song. I'll definitely add this to the music of the project.

Thank you for sharing this, Mrekalis! ;D

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Online BlackStaff

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #94 on: June 03, 2019, 11:38:45 am »
It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #95 on: June 03, 2019, 04:49:52 pm »


It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!

Hahaha hey, it's true. I'm going to fix it, thank you for the feedback, BlackStaff.

I just finished my semester at university, I'll restart work on my projects. Expect an update soon. :)

Any new ideas you may like to add to TGWotW?

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Online BlackStaff

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #96 on: June 03, 2019, 05:25:39 pm »
Any new ideas you may like to add to TGWotW?
So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.
I'm waiting to see new planes and heavy equipment.
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #97 on: June 03, 2019, 05:52:59 pm »


So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.

Nice, send me more info via PM!

Quote
I'm waiting to see new planes and heavy equipment.

They are ready now, but I was waiting to finish the campaign (alienDeployments, etc) to release them. Mostly because its unfair to engage the vanilla UFOs using WW1 planes.

But heck, I'm going to release in a few days. I'll just rebalance the UFOs to adapt them to our airplanes.

Quote
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)

Consider it done. ;)

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #98 on: June 03, 2019, 06:02:30 pm »
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #99 on: June 03, 2019, 06:03:33 pm »
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)
Taking note!

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Online BlackStaff

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #100 on: June 03, 2019, 07:04:54 pm »
Any new ideas you may like to add to TGWotW?
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #101 on: June 03, 2019, 08:02:21 pm »
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D
SPOILERS AHEAD

Spoiler:
Actually, I have planned to have a special release focused on the French. It will include 4 guns: Lebel rifle, Chauchat LMG, RSC 1917 and Ribeyrolles SMG. Plus another part of the campaign: Siege of Verdun, but this time, by the Martians. I have only the sprites for the Lebel and Chauchat, the last thing I was working before final exams was the French blue trench coat sprites

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Offline Hashirama015

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #102 on: June 04, 2019, 02:00:43 am »
Have you played resistance: fall of man? I think you can also get some few ideas in there just a suggestion. :) :D

Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« Reply #103 on: June 04, 2019, 02:32:08 am »
Have you played resistance: fall of man? I think you can also get some few ideas in there just a suggestion. :) :D
Resistance is one of my favorite sagas. *w*

Please, tell me about your ideas. I'm interested.

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Offline efrenespartano

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Re: [TC] [WIP] [OXCE] The Great War of the Worlds | v0.3 Mk I Released now!
« Reply #104 on: June 10, 2019, 05:42:04 pm »
Hello there!

A new update of The Great War of the Worlds is ready

Download v0.3 Mk I now!

WHAT'S NEW IN THIS UPDATE?
*This is a major update.
*Added startingBase with mod items and vehicles.
*Added new types of Martian Fighting Machines (Battle, Siege, Harvester & Overlord Walkers).
*Modified UFO Scouts with characteristics of Flying Machines, for testing.
*Fixed bugs found by BlackStaff
*Added music as a complement.
*Special GeoIcons added for each vehicle, based on those made by SupSuper.
*Improved pilot suit. Now it has legs when your knee down!
*New Geoscape introduced with new maps, textures and countries. We are still working on the custom campaign, but by the moment, you can still fight vanilla aliens and modified UFOs.
*Added advanced weapons research and some misc UFOPedia pages (WIP). Just for testing, on the next update will be lock them to their respective research.
*Added missing strings.
*Added IDT intro. It tells the background story!
*Added new ranks & icons.
*Improved Mauser C96 and M1911 Colt bigObs. Now they have a better grip.
*Fixed some issues with Medikit IU. Click the red button to close your bag!
*Introducing crewable turrets. To use them, kneel down and click them with your bare hand. To leave them, just click again.

*Artillery/turrets included:
   - Lewis MG Turret

*Weapons Vehicles included:
   - Twin 20mm Autocannon (Land/Aircraft/Zeppelin) - 50 Rounds
   - QF 1 pdr. Pom Pom (Land/Zeppelin) - 35 Rounds
   - Twin Heavy MG (Aircraft/Zeppelin) - 200 Rounds

*Aircraft/Vehicles included:
Tier I:
   - SPAD XIII
   - Conqueror
   - R-Class Zeppelin

Download this soundtrack to give your campaign an epic touch!

The images below were taken playing TGWotW v0.3 Mk I in a LG Stylus 3 using OXCE v5.5

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« Last Edit: September 12, 2019, 05:54:16 pm by efrenespartano »