Author Topic: OXCE v6.8.1 for Android  (Read 37254 times)

Offline Meridian

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Re: OXCE v6.4 for Android
« Reply #90 on: April 18, 2020, 12:25:27 pm »
Hi @Meridian. Hope you are alright.

Android apk link in the Android thread does not work. Says it can't find anything on server or something. Could you please fix it? My smartphone needs the glory of OXCE in it.

Thanks!

I don't know why it doesn't work for you (and a few other people).

It works for me and many other people.

You can try an alternative link: https://lxnt.wtf/oxem/builds//Extended/Extended-6.4.2-cd88b73-2020-03-15-android.apk
« Last Edit: April 18, 2020, 12:27:37 pm by Meridian »

Offline NineX

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Re: OXCE v6.4 for Android
« Reply #91 on: April 18, 2020, 12:34:01 pm »
I don't know why it doesn't work for you (and a few other people).

It works for me and many other people.

You can try an alternative link: https://lxnt.wtf/oxem/builds//Extended/Extended-6.4.2-cd88b73-2020-03-15-android.apk

Can yopu please defin "or something" , screenshot for example?

Offline NineX

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Re: OXCE v6.4 for Android
« Reply #92 on: April 18, 2020, 12:39:46 pm »
ok i see the issue
in logs i see
that clint wronly copy pasted link... something shortened it with ...
it is:
http://openxcom.org/oxce/rele...cd88b73-2020-03-15-android.apk
while it should be:
http://openxcom.org/oxce/release/Extended-6.4.2-cd88b73-2020-03-15-android.apk

so problem is "between keyboard and monitor"

Offline Slaughter

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Re: OXCE v6.4 for Android
« Reply #93 on: April 18, 2020, 10:32:45 pm »
I think I discovered the problem.

None of these three links work if you just click and load the link. You have to do a "save link as".

I was trying in tapatalk when I switched to browser. Same thing happened, until I tried that.

Its kinda non-intuitive. Especially on mobile


Enviado de meu moto e5 play usando o Tapatalk

Offline Slaughter

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Re: OXCE v6.4 for Android
« Reply #94 on: April 20, 2020, 11:34:57 pm »
So... How do I make mods work in this version?

I downloaded PirateZ and couldn't make it work. Here's what I did:

- Put RAR file in main folder
- Put RAR file in mods sub-folder
- Extracted contents, compacted as ZIP. Thought the file being RAR was the problem.
- Put ZIP Folder in main folder
- Put ZIP Folder in mods folder
- Extracted folder
- Put the mod's folder in the main folder
- Put the mod's folder in the mods subfolder.

Nothing I ever did makes PirateZ show up in the mods menu.

Enviado de meu moto e5 play usando o Tapatalk


Offline vadracas

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Re: OXCE v6.4 for Android
« Reply #95 on: April 20, 2020, 11:41:21 pm »
Piratez is a master mod, you would see it in the panel where you select whether or not you want UFO Defense or TFTD in the top. I don't know whether or not that panel exists on android so another thing ou could do is find the metadata file in the mods folder and edit it to delete the line isMaster: true.

Offline Meridian

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Re: OXCE v6.4 for Android
« Reply #96 on: April 21, 2020, 12:07:34 am »
So... How do I make mods work in this version?

I downloaded PirateZ and couldn't make it work. Here's what I did:

- Put RAR file in main folder
- Put RAR file in mods sub-folder
- Extracted contents, compacted as ZIP. Thought the file being RAR was the problem.
- Put ZIP Folder in main folder
- Put ZIP Folder in mods folder
- Extracted folder
- Put the mod's folder in the main folder
- Put the mod's folder in the mods subfolder.

Nothing I ever did makes PirateZ show up in the mods menu.

Enviado de meu moto e5 play usando o Tapatalk

On the PC:
1. download official mod package (RAR)... this contains much more than just the mod, that's why it's confusing
2. extract
3. go into subfolder Dioxine_XPirateZ/user/mods ... there is a folder called "Piratez" there
4. zip the "Piratez" folder

On your Android device:
5. go into folder /openxcom/mods and copy your zip file there
6. start oxce
7. go to MODS menu and select PirateZ from the top combobox
« Last Edit: April 21, 2020, 12:09:27 am by Meridian »

Offline Slaughter

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Re: OXCE v6.4 for Android
« Reply #97 on: April 21, 2020, 09:45:35 am »
On the PC:
1. download official mod package (RAR)... this contains much more than just the mod, that's why it's confusing
2. extract
3. go into subfolder Dioxine_XPirateZ/user/mods ... there is a folder called "Piratez" there
4. zip the "Piratez" folder

On your Android device:
5. go into folder /openxcom/mods and copy your zip file there
6. start oxce
7. go to MODS menu and select PirateZ from the top combobox
Thank you, Meridian! It did make it appear. Might wanna include it in the instructions.

Still, I do have a problem... PirateZ doens't want to start. It stays in the mock-dos loading screen, then OXCE dumps me back to my phone.

I could post a log file, but I noticed something... PirateZ' latest version uses OXCE 6.4.2.1. The latest downloadable version of OXCE, for any systems, is 6.4.2.

Could that be problem? Seems like. So... Where's this 6.4.2.1 version? I can't find anywhere. Github?

Here's the log file:

Code: [Select]
[21-04-2020_03-23-18] [INFO] Current locale is pt-br
[21-04-2020_03-23-18] [INFO] OpenXcom Version: Extended 6.4.2 (v2020-03-15)
[21-04-2020_03-23-18] [INFO] Platform: Android 16
[21-04-2020_03-23-18] [INFO] Data folder is: /storage/emulated/0/openxcom/
[21-04-2020_03-23-18] [INFO] Data search is:
[21-04-2020_03-23-18] [INFO] - /storage/emulated/0/openxcom/
[21-04-2020_03-23-18] [INFO] User folder is: /storage/emulated/0/openxcom/
[21-04-2020_03-23-18] [INFO] Config folder is: /storage/emulated/0/openxcom/
[21-04-2020_03-23-18] [INFO] Options loaded successfully.
[21-04-2020_03-23-18] [INFO] SDL initialized successfully.
[21-04-2020_03-23-18] [INFO] SDL_mixer initialized successfully.
[21-04-2020_03-23-18] [INFO] Attempted locale:
[21-04-2020_03-23-18] [INFO] Detected locale:
[21-04-2020_03-23-18] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-18] [INFO] Current _baseWidth x _baseHeight: 888x444
[21-04-2020_03-23-18] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-23-18] [INFO] Attempting to create a new window since we have none yet
[21-04-2020_03-23-18] [INFO] Created a window, size is: 888x444
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Listing available rendering drivers:
[21-04-2020_03-23-18] [INFO] [SDLRenderer]  Number of drivers: 3
[21-04-2020_03-23-18] [INFO] [SDLRenderer]  Driver 0: opengles2
[21-04-2020_03-23-18] [INFO] [SDLRenderer]    Number of texture formats: 4
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGB888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGR888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]  Driver 1: opengles
[21-04-2020_03-23-18] [INFO] [SDLRenderer]    Number of texture formats: 1
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ABGR8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]  Driver 2: software
[21-04-2020_03-23-18] [INFO] [SDLRenderer]    Number of texture formats: 8
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGBA8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGRA8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 4: SDL_PIXELFORMAT_RGB888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 5: SDL_PIXELFORMAT_BGR888
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 6: SDL_PIXELFORMAT_RGB565
[21-04-2020_03-23-18] [INFO] [SDLRenderer]     Texture format 7: SDL_PIXELFORMAT_RGB555
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Renderer created
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Created new SDLRenderer, using opengles2
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Current scaler is linear
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Texture resolution set to 888x444
[21-04-2020_03-23-18] [INFO] Display set to 888x444x32
[21-04-2020_03-23-18] [INFO] Pre-bar scales: _scaleX = 1, _scaleY = 1
[21-04-2020_03-23-18] [INFO] Scale (post-bar): scaleX = 1, scaleY = 1
[21-04-2020_03-23-18] [INFO] Black bars: top: 0, left: 0
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Output resolution: 888x444
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Offset: 0x0
[21-04-2020_03-23-18] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-18] [INFO] Current _baseWidth x _baseHeight: 640x400
[21-04-2020_03-23-18] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Texture resolution set to 640x400
[21-04-2020_03-23-18] [INFO] Display set to 888x444x32
[21-04-2020_03-23-18] [INFO] Pre-bar scales: _scaleX = 1.3875, _scaleY = 1.11
[21-04-2020_03-23-18] [INFO] Scale (post-bar): scaleX = 1.11, scaleY = 1.11
[21-04-2020_03-23-18] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-18] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-18] [INFO] SDL reports this number of touch devices present: 2
[21-04-2020_03-23-19] [INFO] Loading data...
[21-04-2020_03-23-19] [INFO] Scanning standard mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-23-19] [INFO] Scanning user mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-23-21] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[21-04-2020_03-23-23] [INFO] Active mods:
[21-04-2020_03-23-23] [INFO] - xcom1 v1.0
[21-04-2020_03-23-23] [INFO] Loading rulesets...
[21-04-2020_03-23-31] [INFO] Loading fonts... Font.dat
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmdefend.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmenbase.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmgeo1.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmgeo2.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gminter.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmintro1.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmintro2.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmintro3.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmlose.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmmars.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmnewmar.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmstory.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmtactic.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [ERROR] Music::load('SOUND/gmwin.mid') :Unrecognized audio format
[21-04-2020_03-23-31] [INFO] Lazy loading: 1
[21-04-2020_03-23-31] [INFO] Loading custom palettes from ruleset...
[21-04-2020_03-23-31] [INFO] Making palette backups...
[21-04-2020_03-23-31] [INFO] Data loaded successfully.
[21-04-2020_03-23-31] [INFO] Loading language...
[21-04-2020_03-23-32] [INFO] Language loaded successfully.
[21-04-2020_03-23-32] [INFO] OpenXcom started successfully!
[21-04-2020_03-23-32] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-32] [INFO] Current _baseWidth x _baseHeight: 320x200
[21-04-2020_03-23-32] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-23-32] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-23-32] [INFO] [SDLRenderer] Texture resolution set to 320x200
[21-04-2020_03-23-32] [INFO] Display set to 888x444x32
[21-04-2020_03-23-32] [INFO] Pre-bar scales: _scaleX = 2.775, _scaleY = 2.22
[21-04-2020_03-23-32] [INFO] Scale (post-bar): scaleX = 2.22, scaleY = 2.22
[21-04-2020_03-23-32] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-32] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-32] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-32] [INFO] Playing flx, 320x200, 890 frames
[21-04-2020_03-23-34] [INFO] SDL_mixer initialized successfully.
[21-04-2020_03-23-34] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-34] [INFO] Current _baseWidth x _baseHeight: 320x200
[21-04-2020_03-23-34] [INFO] Pre-bar scales: _scaleX = 2.775, _scaleY = 2.22
[21-04-2020_03-23-34] [INFO] Scale (post-bar): scaleX = 2.22, scaleY = 2.22
[21-04-2020_03-23-34] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-34] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-34] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-34] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-34] [INFO] Current _baseWidth x _baseHeight: 320x200
[21-04-2020_03-23-34] [INFO] Pre-bar scales: _scaleX = 2.775, _scaleY = 2.22
[21-04-2020_03-23-34] [INFO] Scale (post-bar): scaleX = 2.22, scaleY = 2.22
[21-04-2020_03-23-34] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-34] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-34] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-53] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-53] [INFO] Current _baseWidth x _baseHeight: 320x200
[21-04-2020_03-23-53] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Texture resolution set to 320x200
[21-04-2020_03-23-53] [INFO] Display set to 888x444x32
[21-04-2020_03-23-53] [INFO] Pre-bar scales: _scaleX = 2.775, _scaleY = 2.22
[21-04-2020_03-23-53] [INFO] Scale (post-bar): scaleX = 2.22, scaleY = 2.22
[21-04-2020_03-23-53] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-53] [INFO] Setting GL format to RGB565
[21-04-2020_03-23-53] [INFO] Current _baseWidth x _baseHeight: 640x400
[21-04-2020_03-23-53] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Texture resolution set to 640x400
[21-04-2020_03-23-53] [INFO] Display set to 888x444x32
[21-04-2020_03-23-53] [INFO] Pre-bar scales: _scaleX = 1.3875, _scaleY = 1.11
[21-04-2020_03-23-53] [INFO] Scale (post-bar): scaleX = 1.11, scaleY = 1.11
[21-04-2020_03-23-53] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-23-53] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-23-53] [INFO] SDL_mixer initialized successfully.
[21-04-2020_03-23-53] [INFO] Loading data...
[21-04-2020_03-23-54] [INFO] Scanning standard mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-23-54] [INFO] Scanning user mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-23-56] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[21-04-2020_03-23-56] [INFO] Active mods:
[21-04-2020_03-23-56] [INFO] - xcom1 v1.0
[21-04-2020_03-23-57] [INFO] Loading rulesets...
[21-04-2020_03-24-04] [INFO] Loading fonts... Font.dat
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmdefend.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmenbase.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmgeo1.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmgeo2.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gminter.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmintro1.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmintro2.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmintro3.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmlose.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmmars.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmnewmar.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmstory.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmtactic.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [ERROR] Music::load('SOUND/gmwin.mid') :Unrecognized audio format
[21-04-2020_03-24-04] [INFO] Lazy loading: 1
[21-04-2020_03-24-04] [INFO] Loading custom palettes from ruleset...
[21-04-2020_03-24-04] [INFO] Making palette backups...
[21-04-2020_03-24-04] [INFO] Data loaded successfully.
[21-04-2020_03-24-04] [INFO] Loading language...
[21-04-2020_03-24-04] [INFO] Language loaded successfully.
[21-04-2020_03-24-04] [INFO] OpenXcom started successfully!
[21-04-2020_03-24-04] [INFO] Setting GL format to RGB565
[21-04-2020_03-24-04] [INFO] Current _baseWidth x _baseHeight: 320x200
[21-04-2020_03-24-04] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-24-04] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-24-04] [INFO] [SDLRenderer] Texture resolution set to 320x200
[21-04-2020_03-24-04] [INFO] Display set to 888x444x32
[21-04-2020_03-24-04] [INFO] Pre-bar scales: _scaleX = 2.775, _scaleY = 2.22
[21-04-2020_03-24-04] [INFO] Scale (post-bar): scaleX = 2.22, scaleY = 2.22
[21-04-2020_03-24-04] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-24-04] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-24-04] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-24-43] [INFO] Setting GL format to RGB565
[21-04-2020_03-24-43] [INFO] Current _baseWidth x _baseHeight: 640x400
[21-04-2020_03-24-43] [INFO] Attempting to set display to 888x444x32...
[21-04-2020_03-24-43] [INFO] [SDLRenderer] Old scale hint: linear, new scale hint: linear
[21-04-2020_03-24-43] [INFO] [SDLRenderer] Texture resolution set to 640x400
[21-04-2020_03-24-43] [INFO] Display set to 888x444x32
[21-04-2020_03-24-43] [INFO] Pre-bar scales: _scaleX = 1.3875, _scaleY = 1.11
[21-04-2020_03-24-43] [INFO] Scale (post-bar): scaleX = 1.11, scaleY = 1.11
[21-04-2020_03-24-43] [INFO] Black bars: top: 0, left: 89
[21-04-2020_03-24-43] [INFO] [SDLRenderer] Output resolution: 710x444
[21-04-2020_03-24-43] [INFO] [SDLRenderer] Offset: 89x0
[21-04-2020_03-24-44] [INFO] SDL_mixer initialized successfully.
[21-04-2020_03-24-44] [INFO] Loading data...
[21-04-2020_03-24-44] [INFO] Scanning standard mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-24-44] [INFO] Scanning user mods in '/storage/emulated/0/openxcom/'...
[21-04-2020_03-24-45] [ERROR] FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[21-04-2020_03-24-46] [INFO] Active mods:
[21-04-2020_03-24-46] [INFO] - piratez vv. L1A1 OXCE 6.4.2.1 9-Apr-2020
[21-04-2020_03-24-46] [INFO] Loading rulesets...
[21-04-2020_03-25-38] [ERROR] Unknown argument 'final_health_loss'
[21-04-2020_03-25-38] [ERROR] Error in matching arguments for operator 'set'
[21-04-2020_03-25-38] [ERROR] Error in parsing script 'returnFromMissionUnit' for 'Global Event Script': invalid operation in line: 'set final_health_loss 0;'
[21-04-2020_03-25-39] [INFO] Loading fonts... AmigaFont.dat
[21-04-2020_03-25-47] [ERROR] Music::load('SOUND/gmintro1.mid') :Unrecognized audio format
[21-04-2020_03-25-48] [ERROR] Music::load('SOUND/gmintro2.mid') :Unrecognized audio format
[21-04-2020_03-25-48] [ERROR] Music::load('SOUND/gmintro3.mid') :Unrecognized audio format
[21-04-2020_03-25-53] [INFO] Lazy loading: 1




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Offline Meridian

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Re: OXCE v6.4 for Android
« Reply #98 on: April 21, 2020, 09:54:22 am »
Still, I do have a problem... PirateZ doens't want to start. It stays in the mock-dos loading screen, then OXCE dumps me back to my phone.

Probably not enough RAM.

Offline Slaughter

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Re: OXCE v6.4 for Android
« Reply #99 on: April 21, 2020, 11:00:06 am »
Probably not enough RAM.
Possibly.

What about the version? PirateZ seems to use a different version of OXCE, 6.4.2.1. This one is 6.4.2 and its the latest publicy available. Seems like they got a Nightly OXCE or something.

Look at the errors. To me, it seems like OXCE doens't understand some of the code.

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Offline Meridian

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Re: OXCE v6.4 for Android
« Reply #100 on: April 21, 2020, 01:47:13 pm »
What about the version?

6.4.2 is compatible.

PirateZ seems to use a different version of OXCE, 6.4.2.1. This one is 6.4.2 and its the latest publicy available. Seems like they got a Nightly OXCE or something.

Yes, piratez is using a custom version with a few more bugfixes.
It doesn't make a difference for the crash.

Look at the errors. To me, it seems like OXCE doens't understand some of the code.

Yes, those scripts that threw an error are not yet available, both in 6.4.2 and 6.4.2.1.
They will only be available with v6.5.
They are also not the cause of the crash.

Offline Slaughter

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Re: OXCE v6.4 for Android
« Reply #101 on: April 22, 2020, 08:21:34 am »
6.4.2 is compatible.

Yes, piratez is using a custom version with a few more bugfixes.
It doesn't make a difference for the crash.

Yes, those scripts that threw an error are not yet available, both in 6.4.2 and 6.4.2.1.
They will only be available with v6.5.
They are also not the cause of the crash.
Yeah, think you're right. I tried XCF and it worked fine, although it does crash a bit.

Still, last time I tried to play OXC in Android was 2016, and back then, OXCE/+ in Android was but a dream. So you guys are doing fantastic work.

Thanks for the help, Meridian! Onwards for OXCE!

Btw: Any chance you guys can add some interface improvements? Like buttons that switch personal lightning on and off, enable/disable night vision, and running.

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Offline Yataka Shimaoka

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Re: OXCE v6.5.1 for Android
« Reply #102 on: May 27, 2020, 06:55:48 pm »
Current download link to the android version of OXC is not working. Tested with multiple devices and still nothing. Just pointing that out btw

Offline Meridian

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Re: OXCE v6.5.1 for Android
« Reply #103 on: May 27, 2020, 07:16:54 pm »
Current download link to the android version of OXC is not working. Tested with multiple devices and still nothing. Just pointing that out btw

If you meant OXCE, the download link works just fine on both of my devices.

Offline Slaughter

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Re: OXCE v6.5.1 for Android
« Reply #104 on: May 27, 2020, 09:26:04 pm »
Current download link to the android version of OXC is not working. Tested with multiple devices and still nothing. Just pointing that out btw
Try going to browser, right-click and select "save link as".

It doens't download if you just click in tapatalk or browser. I have no idea why. Its weird.

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