ai: targetWeightThreatThreshold: 50 targetWeightAsHostile: 100 targetWeightAsHostileCivilians: 50 #when alien consider civilian targetWeightAsFriendly: -200 targetWeightAsNeutral: -100armor: - ai: targetWeightAsFriendly: ~ #use global value targetWeightAsFriendly: ~ #use global value targetWeightAsFriendly: ~ #use global value targetWeightAsFriendly: ~ #use global value
Yankes, I think commit b752a37175724457721302bea1f03003d774f232 removed sniper/spotter feature that when multiple bullets/AoE vs large unit kill spotter in a single action, spotter does not spot shooter. Maybe it is now possible to implement it with scripts for shotguns and aoe vs large, but I don't see such possibility for autofire.
Also in the same commit, call to _unit->resetTurnsSince(); in src/Battlescape/UnitDieBState.cpp resets _turnsSinceStunned to 255, for newly stunned units.
How this feature will impact base vanilla xcom1/2 gameplay? I mean, are there any visible effects without dedicated support from modders?
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This should be done thru PR on GitHub
This should NOT be done via PR on GitHub... there are clear instructions here: https://openxcom.org/forum/index.php?topic=11631.0