Author Topic: OXCE (OpenXcom Extended) main thread  (Read 713923 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1470 on: April 08, 2025, 02:31:33 pm »
New OXCE v8.2 is up.

2025-04-08
QoL:
 - Remember "show only eligible" status: https://openxcom.org/forum/index.php?topic=12582.0
 - Configurable width of the loot UI: https://openxcom.org/forum/index.php?topic=12588.0
 - Select next soldier by proximity, part 2: https://openxcom.org/forum/index.php?topic=12290.msg170989#msg170989
 - Color facing indicators by faction: https://openxcom.org/forum/index.php?topic=12533.0
 - R-click enemy icon to select a spotter with most TU%: https://openxcom.org/forum/index.php?topic=12335.0
 - Sort craft by distance to target (Intercept UI): https://openxcom.org/forum/index.php?topic=12458.0
 - Option to go to the nearest xcom base: https://openxcom.org/forum/index.php?topic=12483.0
 - Select soldier from Experience Overview UI: https://openxcom.org/forum/index.php?topic=12492.0

Android QoL:
 - Base Touch buttons (RMB/MMB/Ctrl/Alt/Shift alternative on Android): https://openxcom.org/forum/index.php?topic=12574.0
 - Easier sell/buy/transfer on Android: https://openxcom.org/forum/index.php?topic=12478.0
 - Soldier inventory screen improvements (Android): https://openxcom.org/forum/index.php?topic=11827.0
 - Inventory M-click alternative (Android): https://openxcom.org/forum/index.php?topic=12017.0

Features:
 - Research Diary: https://openxcom.org/forum/index.php?topic=12355.0
 - Handle negative refund value differently: https://openxcom.org/forum/index.php?topic=12550.0
 - Upgrading a facility should account for refunds: https://openxcom.org/forum/index.php?topic=12484.0
 - BREAKING CHANGE: Updated default value of `extendedExperienceAwardSystem` to match OXC: https://openxcom.org/forum/index.php?topic=4230.msg154823#msg154823
 - Added Greek translation (from Transifex)

Modding:
 - Added option for master mod version in game title: https://openxcom.org/forum/index.php?topic=12567.0
 - Show UFO preview at base defense: https://openxcom.org/forum/index.php?topic=12524.msg170837#msg170837
 - Added support for useless grenades: https://openxcom.org/forum/index.php?topic=12559.0
 - Add new option to override spawn chance in weapon by action (e.g. ranged vs melee): https://openxcom.org/forum/index.php?topic=12537.0
 - Submodding "composite" data fields by their individual components: https://openxcom.org/forum/index.php?topic=12317.0
 - Make interface elements not reset when updated: https://openxcom.org/forum/index.php?topic=12317.msg170607#msg170607
 - "Force spawn" mod option: https://openxcom.org/forum/index.php?topic=12504.0
 - Ammo priority for automatic weapon loading: https://openxcom.org/forum/index.php?topic=12500.0

Scripting:

OXCE Bugfixes:
 - Don't allow saving while the game is busy (to prevent save corruption): https://openxcom.org/forum/index.php?topic=12348.0
 - Report invalid mission site spawn zone error more clearly
 - Report invalid alien base spawn zone error more clearly

From OXC:
 - Correct soldier IDs: https://openxcom.org/forum/index.php?topic=12553.0
 - Fix TFTD palette in the base defense UI: https://github.com/OpenXcom/OpenXcom/commit/31c72c8870a8990a02404e3a368d2f22c7f18506
 - Fix stamina training: https://github.com/OpenXcom/OpenXcom/commit/d8800efdcced960371e68af0659333fc9339910b
 - Preserve non-existing options (Prevents OXC forks from wiping each other's options): https://github.com/MeridianOXC/OpenXcom/commit/4cbc0c10c0428210bd04f03cf7e425f2b97d989d

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Auto-update is available on Windows.

Ruleset validator was updated to v0.9.39.
Ruleset reference wiki was updated.
« Last Edit: April 08, 2025, 02:35:32 pm by Meridian »

Offline Cooper

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1471 on: April 09, 2025, 04:54:24 pm »
Awesome, looking forward to try this out in the weekend   :D

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1472 on: April 12, 2025, 03:20:48 pm »
One rule change make aliens attack each others, when I finish it then scripts will be able to dynamically change this behavior.

Offline Yankes

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1473 on: April 12, 2025, 08:49:10 pm »
New nighty version OXCE 8.2.1 available.
Changes are:
* Boost night vision in smoke, now effect should be more predictable as now it not consider day vision when calculating smoke blocking
* Change when sniping is enabled, biggest change is that multi shot weapons will make you spotted if you do not kill unit in first shoot.
* Now scripts can alter spotting when attack damage unit, now script can block spotting for some weapons or enable it for explosive one.
* Change meaning of `-1` in item use costs, previously in some context mean "use default" now always mean negative cost, to reset to default use `~`.
* Add configs that can alter how AI react to other units (see post before).
Code: [Select]
ai:
  targetWeightThreatThreshold: 50
  targetWeightAsHostile: 100
  targetWeightAsHostileCivilians: 50 #when alien consider civilian
  targetWeightAsFriendly: -200
  targetWeightAsNeutral: -100
armor:
  - ai:
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value