Author Topic: OXCE (OpenXcom Extended) main thread  (Read 292974 times)

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #990 on: February 07, 2022, 12:43:30 am »
When press the button New Battle -

Code: [Select]
[07-02-2022_01-38-00] [FATAL] A fatal error has occurred: Segmentation fault.
[07-02-2022_01-38-00] [FATAL] 0x5cbe20 OpenXcom::CrossPlatform::stackTrace(void*)
[07-02-2022_01-38-00] [FATAL] 0x5ccca0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[07-02-2022_01-38-00] [FATAL] 0x41c7f0 signalLogger(int)
[07-02-2022_01-38-00] [FATAL] 0x9f49b0 OpenXcom::UfopaediaStartState::think()
[07-02-2022_01-38-00] [FATAL] 0x76e872fc _C_specific_handler
[07-02-2022_01-38-00] [FATAL] 0x76e9bee0 _chkstk
[07-02-2022_01-38-00] [FATAL] 0x76e6ff00 RtlInitializeResource
[07-02-2022_01-38-00] [FATAL] 0x76e9b5f0 KiUserExceptionDispatcher
[07-02-2022_01-38-00] [FATAL] 0xd59300 std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >::vector(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)
[07-02-2022_01-38-00] [FATAL] 0x78e980 OpenXcom::AlienDeployment::getTerrains[abi:cxx11]() const
[07-02-2022_01-38-00] [FATAL] 0x751990 OpenXcom::NewBattleState::cbxMissionChange(OpenXcom::Action*)
[07-02-2022_01-38-00] [FATAL] 0x752a10 OpenXcom::NewBattleState::load(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[07-02-2022_01-38-00] [FATAL] 0x754a70 OpenXcom::NewBattleState::NewBattleState()
[07-02-2022_01-38-00] [FATAL] 0x7490c0 OpenXcom::MainMenuState::btnNewBattleClick(OpenXcom::Action*)
[07-02-2022_01-38-00] [FATAL] 0x5e8860 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[07-02-2022_01-38-00] [FATAL] 0x6a4380 OpenXcom::State::handle(OpenXcom::Action*)
[07-02-2022_01-38-00] [FATAL] 0x5e3f50 OpenXcom::Game::run()
[07-02-2022_01-38-00] [FATAL] 0x41c950 SDL_main
[07-02-2022_01-38-00] [FATAL] 0x9f64e0 console_main
[07-02-2022_01-38-00] [FATAL] 0x9f6600 WinMain
[07-02-2022_01-38-00] [FATAL] ??
[07-02-2022_01-38-00] [FATAL] ??
[07-02-2022_01-38-00] [FATAL] 0x76d25550 BaseThreadInitThunk
[07-02-2022_01-38-00] [FATAL] 0x76e83840 RtlUserThreadStart
[07-02-2022_01-38-03] [FATAL] OpenXcom has crashed: Segmentation fault.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #991 on: February 07, 2022, 01:13:51 am »
When press the button New Battle -

likely just some side effect of modding... delete `battle.cfg` file and try again pls

...or maybe even upload that battle.cfg file here so that I can check what failed and try to handle it a bit more gracefully next time
« Last Edit: February 07, 2022, 01:19:43 am by Meridian »

Offline ontherun

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Re: OXCE (OpenXcom Extended) main thread
« Reply #992 on: February 07, 2022, 01:18:03 am »
Excuse me, as for the layered armors, please might someone explain what this feature readded in openxcom extended 7.5.2 does/allows to do?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #993 on: February 07, 2022, 01:22:52 am »
Excuse me, as for the layered armors, please might someone explain what this feature readded in openxcom extended 7.5.2 does/allows to do?

it allows modders to create many complicated paperdolls a little bit more efficient
(for players, this feature is irrelevant)

more info here: https://openxcom.org/forum/index.php/topic,6290.msg104464.html#msg104464

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #994 on: February 07, 2022, 02:03:19 am »
likely just some side effect of modding... delete `battle.cfg` file and try again pls

...or maybe even upload that battle.cfg file here so that I can check what failed and try to handle it a bit more gracefully next time

I deleted battle.cfg and ran the game without any mods - same result.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #995 on: February 07, 2022, 09:41:32 am »
I deleted battle.cfg and ran the game without any mods - same result.

I was able to reproduce with your options.cfg and with the official build

I will release a fix today

Offline Trojan Rabbit

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Re: OXCE (OpenXcom Extended) main thread
« Reply #996 on: February 07, 2022, 10:08:34 am »
Confirm this error  (Fatal Error  when pressing "New battle")
 * error in  OXCE 7.5.1 & 7.5.2;   In 7.4.2 - all OK
 * deleted battle.cfg - same error
 * disable all mods - same error

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #997 on: February 07, 2022, 11:33:23 am »
hotfix OXCE v7.5.3 uploaded

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Changelog:
- 7.5.1 - fixed craft preview having only 1 soldier
- 7.5.2 - fixed crash on layered armors
- 7.5.3 - fixed crash on new battle

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #998 on: February 07, 2022, 01:51:38 pm »
Everything is working. Thank you for the update.  :)

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #999 on: February 07, 2022, 02:21:34 pm »
Have you considered to enable discussions on your github repository? I like its realization in form of reddit-like posts with voting up and down

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1000 on: February 07, 2022, 05:09:30 pm »
Have you considered to enable discussions on your github repository? I like its realization in form of reddit-like posts with voting up and down

For the foreseeable future, I will stick to this forum only.
My todolist is already endless, and I don't have time to watch more than one place.

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1001 on: February 07, 2022, 07:09:24 pm »
Can't we heal units, summoned from fused item?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1002 on: February 07, 2022, 07:24:08 pm »
Can't we heal units, summoned from fused item?

I'm not aware of such limitation.

Offline nl255

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1003 on: February 08, 2022, 12:05:29 am »
With oxce 7.5.3 I just got a ufo where the mission says "STR_ALIEN_RETALIATION_TERRO".  While it appears to be an issue with the "early retaliation fix" mod said mod worked just fine on 7.1.4.
« Last Edit: February 08, 2022, 12:29:01 am by nl255 »

Offline Gena Krokodilov

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1004 on: February 08, 2022, 07:36:15 am »
Are the win64 version of OXCE 7.5.3 is compatible with android version OXCE 7.5.3?

I can use save game files from win64 version in android version, and vice versa?