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Author Topic: OXCE (OpenXcom Extended) main thread  (Read 445928 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #990 on: February 07, 2022, 01:22:52 am »
Excuse me, as for the layered armors, please might someone explain what this feature readded in openxcom extended 7.5.2 does/allows to do?

it allows modders to create many complicated paperdolls a little bit more efficient
(for players, this feature is irrelevant)

more info here: https://openxcom.org/forum/index.php/topic,6290.msg104464.html#msg104464

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #991 on: February 07, 2022, 02:03:19 am »
likely just some side effect of modding... delete `battle.cfg` file and try again pls

...or maybe even upload that battle.cfg file here so that I can check what failed and try to handle it a bit more gracefully next time

I deleted battle.cfg and ran the game without any mods - same result.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #992 on: February 07, 2022, 09:41:32 am »
I deleted battle.cfg and ran the game without any mods - same result.

I was able to reproduce with your options.cfg and with the official build

I will release a fix today

Offline Trojan Rabbit

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Re: OXCE (OpenXcom Extended) main thread
« Reply #993 on: February 07, 2022, 10:08:34 am »
Confirm this error  (Fatal Error  when pressing "New battle")
 * error in  OXCE 7.5.1 & 7.5.2;   In 7.4.2 - all OK
 * deleted battle.cfg - same error
 * disable all mods - same error

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #994 on: February 07, 2022, 11:33:23 am »
hotfix OXCE v7.5.3 uploaded

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Changelog:
- 7.5.1 - fixed craft preview having only 1 soldier
- 7.5.2 - fixed crash on layered armors
- 7.5.3 - fixed crash on new battle

Offline Ethereal

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Re: OXCE (OpenXcom Extended) main thread
« Reply #995 on: February 07, 2022, 01:51:38 pm »
Everything is working. Thank you for the update.  :)

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #996 on: February 07, 2022, 02:21:34 pm »
Have you considered to enable discussions on your github repository? I like its realization in form of reddit-like posts with voting up and down

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #997 on: February 07, 2022, 05:09:30 pm »
Have you considered to enable discussions on your github repository? I like its realization in form of reddit-like posts with voting up and down

For the foreseeable future, I will stick to this forum only.
My todolist is already endless, and I don't have time to watch more than one place.

Offline Finnik

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Re: OXCE (OpenXcom Extended) main thread
« Reply #998 on: February 07, 2022, 07:09:24 pm »
Can't we heal units, summoned from fused item?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #999 on: February 07, 2022, 07:24:08 pm »
Can't we heal units, summoned from fused item?

I'm not aware of such limitation.

Offline nl255

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1000 on: February 08, 2022, 12:05:29 am »
With oxce 7.5.3 I just got a ufo where the mission says "STR_ALIEN_RETALIATION_TERRO".  While it appears to be an issue with the "early retaliation fix" mod said mod worked just fine on 7.1.4.
« Last Edit: February 08, 2022, 12:29:01 am by nl255 »

Offline Gena Krokodilov

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1001 on: February 08, 2022, 07:36:15 am »
Are the win64 version of OXCE 7.5.3 is compatible with android version OXCE 7.5.3?

I can use save game files from win64 version in android version, and vice versa?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1002 on: February 08, 2022, 07:44:32 am »
With oxce 7.5.3 I just got a ufo where the mission says "STR_ALIEN_RETALIATION_TERRO".  While it appears to be an issue with the "early retaliation fix" mod said mod worked just fine on 7.1.4.

The mod (current version from openxcom.mod.io) doesn't contain any translations.
Please report to the mod author.

Are the win64 version of OXCE 7.5.3 is compatible with android version OXCE 7.5.3?

I can use save game files from win64 version in android version, and vice versa?

Yes, they are 100% compatible.

Offline The Martian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1003 on: February 08, 2022, 12:18:23 pm »
Thank you for providing the update.

I've just installed OXCE V7.5.3 and the 'New Battle' crash seems to be gone completely.

Offline pedroterzero

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Re: OXCE (OpenXcom Extended) main thread
« Reply #1004 on: February 08, 2022, 02:52:24 pm »
Hi Meridian,

I have managed to create a build of OXCE inside Docker for my own purposes. It saves me having to install the sdl1.2 dependencies on my main Ubuntu install.

Would you mind if I published the build tools & instructions for the docker image to GitHub, and the docker image & run instructions itself to docker hub for others (probably no-one ;D) to use?

Just to be clear, of course the image would only contain the OXCE ubuntu binary build, and none of the assets (UFO/TFTD). They still need to be provided to the docker app (mounted) before it will run. Just like always.

It would make it a bit more convenient for me to run OXCE over multiple systems, and possibly for others, too.
« Last Edit: February 08, 2022, 02:54:14 pm by pedroterzero »