Author Topic: OXCE (OpenXcom Extended) main thread  (Read 292321 times)

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #525 on: May 18, 2020, 06:50:25 pm »
Question about night vision. How to change it for on/off mode with keyboard? I mean not press and hold space bar all time. I know about threshold value too, it's great but can't find exactly how to turn on/off it by single keyboard button press. Sorry if it has been already answered.

Offline Mathel

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Re: OXCE (OpenXcom Extended) main thread
« Reply #526 on: May 18, 2020, 07:09:16 pm »
Question about night vision. How to change it for on/off mode with keyboard? I mean not press and hold space bar all time. I know about threshold value too, it's great but can't find exactly how to turn on/off it by single keyboard button press. Sorry if it has been already answered.
Scroll Lock

Offline vadracas

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Re: OXCE (OpenXcom Extended) main thread
« Reply #527 on: May 18, 2020, 07:21:06 pm »
This can be changed in the options also, I have mine configured for N.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #528 on: May 18, 2020, 07:47:45 pm »
Thank you guys, I have desktop and laptop, but last one has not that button, thanks again, gotta set for it something else than Scroll Lock :)

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #529 on: May 20, 2020, 04:00:40 pm »
About experience. I just found what when my aquanaut threw Magna-pack explosive  to enemy, he's not get experience after enemy get killed by explosion (used ctrl+e to check who not get exp yet). The pack was primed by another guy. What I'm doing wrong or why it happened? A few posts before people said what person who throw will get experience. But seems it's not working like mentioned. Or this is "hidden" throwing experience what not affected by ctrl+e combination and all aquanauts need shoot and hit target?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #530 on: May 20, 2020, 04:53:04 pm »
It's a bug in oxce 6.5, will be fixed in oxce 6.5.1.

xcomfan

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Re: OXCE (OpenXcom Extended) main thread
« Reply #531 on: May 20, 2020, 05:45:00 pm »
A very small request: please from that version on may we get a changelog.txt file, on win and linux?

Offline vadracas

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Re: OXCE (OpenXcom Extended) main thread
« Reply #532 on: May 20, 2020, 06:05:35 pm »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #533 on: May 20, 2020, 06:06:13 pm »
A very small request: please from that version on may we get a changelog.txt file, on win and linux?

You don't.
Changelog is here on the forum.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #534 on: May 21, 2020, 11:03:42 am »
New OXCE v6.5.1 is up.

2020-05-21
QoL:
- Option to choose preferred hand for reactions (right-click on the hand in the battlescape HUD); indicator is moddable via sprite called "reactionIndicator" (same size as bigobs)
- Civilians and summoned player units now kindly return any borrowed xcom equipment

Modding:
- Separate option for civilians picking up weapons: https://openxcom.org/forum/index.php/topic,6882.msg127660.html#msg127660
- Moddable recommended user options ('recommendedUserOptions'): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Recommended.2FFixed_User_Options
- Option to include soldier bonuses in minStats check in transformations ('includeBonusesForMinStats'): https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Soldier_Transformation
- Option to modify ruleset lists without completely redefining them (!add and !remove YAML tags) : https://openxcom.org/forum/index.php/topic,6586.msg127524.html#msg127524

Bugfixes:
- Fixed recovery of the last bleeding alien
- Fixed grenades not giving experience
- Fixed "instant grenades"
- Fixed facility triggers in mission/arc/event scripts

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

Offline krautbernd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #535 on: May 21, 2020, 06:05:51 pm »
Are recommended user options taken into account when you revert options/config to default or are there any plans to introduce a seperate button for this?

I've missed this, what was the bug that was fixed concerning instant grenades?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #536 on: May 21, 2020, 08:17:51 pm »
Are recommended user options taken into account when you revert options/config to default

yes

or are there any plans to introduce a seperate button for this?

no

I've missed this, what was the bug that was fixed concerning instant grenades?

Instant smoke grenades don't kill you anymore.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #537 on: May 21, 2020, 08:33:04 pm »
I just finished "training" mission in TWoST killing few creepers. I had four aquanauts on board with gas cannons loaded explosives rounds. All what I did is killing few enemies until all get experience. After I abort the mission. But I was surprised when on statistic mission screen I got throwing accuracy bonus for all my guys.  I'm not threw any items just grab and put down same cannons while rotating aquanauts in fire queue. Is it normal? Is this just bonus throwing experience or may be another small bug? Long ago I've read what you guys (developers of OXCE) removed free throwing experience bug fixing exploit using for throw just random staff like flares and e.t.c. that why I'm asking.
Update:
Another mission, guys who used gas cannons and keeps them in hands all battle got throwing experience too. It' may be "feature" of projectile weapons, because rounds using parabola trajectory what count as throwing?
« Last Edit: May 21, 2020, 08:56:37 pm by Shiroi Bara »

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Re: OXCE (OpenXcom Extended) main thread
« Reply #538 on: May 21, 2020, 08:44:45 pm »
Hi Meridian, I am getting some strange crashes with my mod with the upgrade to OXCE 6.5.1 It didn't happen before with 6.5
Firstly, did you modified any code for ArmorTransformation?

I am getting this list of warning in the bug report. It never happen before.

[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTEST. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTESTMIDDEEP. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTESTREALLYDEEP. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_LANDONLY. Please review the ruleset.


Second for soldier transformation, for forbiddenPreviousTransformations and requiredPreviousTransformations, I am getting a node error.

Please verify. Thanks. I have included by error log.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #539 on: May 21, 2020, 08:57:00 pm »
Hi Meridian, I am getting some strange crashes with my mod with the upgrade to OXCE 6.5.1 It didn't happen before with 6.5
Firstly, did you modified any code for ArmorTransformation?

I didn't. Yankes probably did.

I am getting this list of warning in the bug report. It never happen before.

[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTEST. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTESTMIDDEEP. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_UNDERWATERTESTREALLYDEEP. Please review the ruleset.
[22-05-2020_03-38-06]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_LANDONLY. Please review the ruleset.

These warnings exist already since May 2019, more than a year.

Second for soldier transformation, for forbiddenPreviousTransformations and requiredPreviousTransformations, I am getting a node error.

Please verify. Thanks. I have included by error log.

Looks like YAML syntax error in the ruleset.