Author Topic: OXCE (OpenXcom Extended) main thread  (Read 70728 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #525 on: May 17, 2020, 06:58:35 pm »
Hello, I joined because I wanted to ask something: are smoke grenades supposed to hurt units with normal and personal armor? (and some of the weaker aliens like Sectoids?) They don't in the vanilla game/OpenXcom and I haven't been able to find anything about it online. Power Suit units and Tanks don't get damaged at all, so I'm not sure if this is a bug or an intended feature of OXCE.

Hi,

smoke grenades are not supposed to hurt anyone.

They also don't hurt anyone in OXCE, same as in OpenXcom and in the original... unless you have specifically modded them to do some damage.

M.

Offline Bobit

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Re: OXCE (OpenXcom Extended) main thread
« Reply #526 on: May 17, 2020, 07:10:19 pm »
Smoke itself causes small amount of stun damage to units in it at the start of their turn which ignores armor but not resists. So if an armor says it takes 0% smoke damage, it will take 0% smoke damage. If it doesn't mention smoke damage, it will take 100% smoke damage, even if it has 50 armor. Tanks also have resists, they're just not shown in the UFOpaedia in vanilla. The grenade does no damage, only the smoke it causes.
« Last Edit: May 17, 2020, 07:13:26 pm by Bobit »

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #527 on: May 17, 2020, 07:17:54 pm »
Smoke itself causes small amount of stun damage to units in it at the start of their turn which ignores armor but not resists. So if an armor says it takes 0% smoke damage, it will take 0% smoke damage. If it doesn't mention smoke damage, it will take 100% smoke damage, even if it has 50 armor. Tanks also have resists, they're just not shown in the UFOpaedia in vanilla. The grenade does no damage, only the smoke it causes.

Which is exactly the same as in the original and in OpenXcom.
It was really not necessary to write it here and confuse the poor guy who asked even more.

Offline Bobit

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Re: OXCE (OpenXcom Extended) main thread
« Reply #528 on: May 17, 2020, 08:13:49 pm »
On a reread he said "They don't in vanilla" so yeah "same as vanilla" is the best answer.

Offline mechasdasd

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Re: OXCE (OpenXcom Extended) main thread
« Reply #529 on: May 17, 2020, 08:35:17 pm »
Hi,

smoke grenades are not supposed to hurt anyone.

They also don't hurt anyone in OXCE, same as in OpenXcom and in the original... unless you have specifically modded them to do some damage.

M.

Alright, I did a little bit of testing (downloaded latest OXCE version 6.5, got the files from steam, installed on a clean computer so no mods or previous saves). And it seems like the 'instant grenades' option turns smoke grenades into normal grenades in OXCE (the damage is applied on hit, same as normal grenades, and the ground gets visually scorched alongside the smoke).

I then downloaded OpenXcom on another computer and the instant smoke grenades seemed to work properly there (no damage, no visual changes other than the smoke).

Disabling instant grenades in the OXCE version of the game makes smoke grenades work 'properly' again (not sure if it affects any other weapons, I only started playing a week ago and haven't gotten very far).

This is all in the base game, I have no other mods installed and haven't really touched the other options (yet).

Offline Mathel

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Re: OXCE (OpenXcom Extended) main thread
« Reply #530 on: May 18, 2020, 11:26:00 am »
Alright, I did a little bit of testing (downloaded latest OXCE version 6.5, got the files from steam, installed on a clean computer so no mods or previous saves). And it seems like the 'instant grenades' option turns smoke grenades into normal grenades in OXCE (the damage is applied on hit, same as normal grenades, and the ground gets visually scorched alongside the smoke).

I then downloaded OpenXcom on another computer and the instant smoke grenades seemed to work properly there (no damage, no visual changes other than the smoke).

Disabling instant grenades in the OXCE version of the game makes smoke grenades work 'properly' again (not sure if it affects any other weapons, I only started playing a week ago and haven't gotten very far).

This is all in the base game, I have no other mods installed and haven't really touched the other options (yet).

This seems to be a bug with special grenades in general. I was playing Equal Terms and discovered, that incendiary grenades from it do a large explosion when on instant grenades, while without instant grenades, they just create a small patch of fire.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #531 on: May 18, 2020, 12:13:09 pm »
...it seems like the 'instant grenades' option turns smoke grenades into normal grenades in OXCE (the damage is applied on hit, same as normal grenades, and the ground gets visually scorched alongside the smoke).

Thanks for the report. This is indeed not intended.
(I've never used the instant grenades option, so I never noticed.)

It will be fixed.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #532 on: May 18, 2020, 06:50:25 pm »
Question about night vision. How to change it for on/off mode with keyboard? I mean not press and hold space bar all time. I know about threshold value too, it's great but can't find exactly how to turn on/off it by single keyboard button press. Sorry if it has been already answered.

Offline Mathel

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Re: OXCE (OpenXcom Extended) main thread
« Reply #533 on: May 18, 2020, 07:09:16 pm »
Question about night vision. How to change it for on/off mode with keyboard? I mean not press and hold space bar all time. I know about threshold value too, it's great but can't find exactly how to turn on/off it by single keyboard button press. Sorry if it has been already answered.
Scroll Lock

Offline vadracas

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Re: OXCE (OpenXcom Extended) main thread
« Reply #534 on: May 18, 2020, 07:21:06 pm »
This can be changed in the options also, I have mine configured for N.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #535 on: May 18, 2020, 07:47:45 pm »
Thank you guys, I have desktop and laptop, but last one has not that button, thanks again, gotta set for it something else than Scroll Lock :)

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #536 on: May 20, 2020, 04:00:40 pm »
About experience. I just found what when my aquanaut threw Magna-pack explosive  to enemy, he's not get experience after enemy get killed by explosion (used ctrl+e to check who not get exp yet). The pack was primed by another guy. What I'm doing wrong or why it happened? A few posts before people said what person who throw will get experience. But seems it's not working like mentioned. Or this is "hidden" throwing experience what not affected by ctrl+e combination and all aquanauts need shoot and hit target?

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #537 on: May 20, 2020, 04:53:04 pm »
It's a bug in oxce 6.5, will be fixed in oxce 6.5.1.

Offline xcomfan

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Re: OXCE (OpenXcom Extended) main thread
« Reply #538 on: May 20, 2020, 05:45:00 pm »
A very small request: please from that version on may we get a changelog.txt file, on win and linux?

Offline vadracas

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Re: OXCE (OpenXcom Extended) main thread
« Reply #539 on: May 20, 2020, 06:05:35 pm »