Author Topic: OXCE (OpenXcom Extended) main thread  (Read 445583 times)

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #405 on: March 22, 2020, 12:34:21 am »
So what am I talking about? Oh yes, I wanted to propose the idea of ​​recording a battle in which the battle will smoothly take place, beautifully and spectacularly (as part of a normal battle, just a smooth repetition without too much).

Of course, the proposal to save the battle record in the results after the battle, and the ability to download and view in a separate menu, choosing records.

I do not understand this part.
Can you say it in different words maybe?

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #406 on: March 22, 2020, 01:01:06 am »
Quote
I do not understand this part.
Can you say it in different words maybe?

Yes, I will try.

Do you know about battle play recording in turn-based games? I wanted to offer the ability to record and save the entire battle in the game.

I will try to describe it. You play for yourself, think about each movement for a long time, and, as a rule, a battle (or a game, like in chess) takes a lot of time if this is an important battle.

And after a triumphal victory, you could (of course, after you clicked on the button “Save battle record”) see this very record, which we say you wanted to show to someone.

At its core, combat recording is a repetition of all actions that took place to the very end. Without thinking, just a little faster, because you no longer fight, but you follow your victory.

Let me give you an example, the Counter-Strike demo is a repetition of all your actions, as well as the adversary who plays the game.

I don’t know if I can explain it more comfortably, but, frankly, it’s just a repetition without delay, when you think: “Who will go where, who will shoot at whom”.

I apologize if I described everything vaguely :-[

Offline R1dO

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Re: OXCE (OpenXcom Extended) main thread
« Reply #407 on: March 22, 2020, 07:01:28 pm »
To me this comes across as a request for "Replay" functionality.

Meaning that the game stores all your actions (move to, shoot at, change heading, etc) and the resulting game state of each action during a battle. Not only for your side, but also for the aliens and civvies,
The replay itself would than be something alike the "New Battle" option, but instead of accepting user input (and AI calculating its next move) it will take the list of stored actions and perform them sequentially (with a slight delay between each action).

Am i correct in my assumption?

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #408 on: March 22, 2020, 07:09:51 pm »
Yes, you described everything better than me.

Hmm, I have to be more precise and talk less, otherwise I will continue to lead people into a stupor.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #409 on: March 22, 2020, 07:11:31 pm »
It is theoretically possible, but a lot of effort.

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #410 on: March 22, 2020, 07:26:02 pm »
It is theoretically possible, but a lot of effort.


I know that the description of actions itself indicates a lot of work on this function.

But I wonder what you think about this? Is this feature quite suitable for X-Com? Or is this a bad idea. (I mean anyone who reads this)
« Last Edit: March 22, 2020, 07:41:15 pm by Ham »

Offline WaldoTheRanger

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Re: OXCE (OpenXcom Extended) main thread
« Reply #411 on: March 22, 2020, 07:40:02 pm »
It's a good idea. it'd be much easier to share your epic battles/enjoy them yourself.
it'd also be great for people interested in the story of their soldiers.
I'd certainly enjoy it.

Sounds like a very far future thing at best though.

Offline Ham

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Re: OXCE (OpenXcom Extended) main thread
« Reply #412 on: March 22, 2020, 07:46:10 pm »
It's a good idea. it'd be much easier to share your epic battles/enjoy them yourself.
it'd also be great for people interested in the story of their soldiers.
I'd certainly enjoy it.

Sounds like a very far future thing at best though.

Exactly) you think exactly like me)

Yes, if they work on it, it will not appear soon, but it is not scary.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #413 on: March 23, 2020, 01:50:40 pm »
Small bugreport (or feature description):
if unit have specab: 1 (explode on death) and its armor have both corpseBattle and corpseGeo, it will not explode. At least with power, described in battle corpse item.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #414 on: March 23, 2020, 02:10:29 pm »
Small bugreport (or feature description):
if unit have specab: 1 (explode on death) and its armor have both corpseBattle and corpseGeo, it will not explode. At least with power, described in battle corpse item.

Explosion power is described in corpseGeo item: https://github.com/OpenXcom/OpenXcom/blob/master/src/Battlescape/ExplosionBState.cpp#L89

Don't know if that's right or wrong... try asking SupSuper/Warboy.

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #415 on: March 23, 2020, 02:57:48 pm »
Odd. But i get over it with destruction of corpse. So it will be not recovered.

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #416 on: March 23, 2020, 03:14:48 pm »
Odd. But i get over it with destruction of corpse. So it will be not recovered.

You can also just add power to the corpseGeo item, no?

Offline Nord

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Re: OXCE (OpenXcom Extended) main thread
« Reply #417 on: March 23, 2020, 06:17:36 pm »
No, because this corpseGeo used for many other purposes.

Offline Shiroi Bara

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Re: OXCE (OpenXcom Extended) main thread
« Reply #418 on: March 25, 2020, 12:00:21 pm »
Asking that here because this is OXCE mechanics. Here 2 screenshots:


Current TWoTS mod rules allow you produce 4 Gauss pistols using 1 magnetic navigation. But screenshots shows only 1 produced unit. It's kinda confused because we can't exactly produce 1 pistol, otherwise it will require 1/4 magnetic and it's not possible right? So I have a question - can you change production screen in case if multiply production rule used, so amount of product will be like 4,8.. and etc. I mean total production screen units = special materials (could require more than 1 and it's ok of cource) x multiplyer (if it's more than 1). Sorry for terrible English, hope you understand what  I meant. May be in future versions of OXCE? 

Offline Meridian

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Re: OXCE (OpenXcom Extended) main thread
« Reply #419 on: March 25, 2020, 12:22:55 pm »
No.

It is 1 unit of manuf. project "Gauss Pistol", not 1 unit of item "Gauss Pistol".
What would you want to see in the "Units to Produce" if the project would manufacture 7 gauss pistols, 2 gauss rifles, 17 electroflares and 4 mindprobes at once? 7+2+17+4 = 30 ?

The manufactured items (per 1 project) are already displayed 1 screen earlier, see screenshot.
And there is a possibility to rename the project as well, for example from "Gauss Pistol" to "Gauss Pistol (x4)".