I'm trying to mod the Autolaser shoot sound, to lower its volume, but when I define
extraSounds:
- type: BATTLE.CAT
files:
11: Resources/Sounds/Autolaser.wav
Then the simple lasgun [its lesser brother] sound effect is played MIXED together with the autolaser.wav
WTF is happening here?
--
I have an idea: packing a new sample2.cat. Let's see what happens..
Apparently when the game first loads the sounds into memory -it takes a long time and I should have to be able to reset the entire game so it loads everything again- , because now, upon subsequent starts, it just finds the old RAM addresses again, sounds that are still there in memory and loads everything together. Vanilla original and the new sounds.
So If I make a new sound it will be mixed with the sound position stored in RAM.
No cigar!
Now these two sounds are being played mixed together: one from memory, one from the sample2.cat file.
0B 5F EF 01 43 27 laser shot
aand:
13 59 41 03 6C 34 laser/plasma hit