Author Topic: OXCE (OpenXcom Extended) main thread  (Read 29816 times)

Offline Ethereal

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Re: OpenXcom Extended (OXCE) main thread
« Reply #120 on: April 15, 2019, 01:07:47 pm »
Meridian, do I have to dig at myself in order to identify the problem of sounds, or will there be a bug fix in the next version of OXCE?

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #121 on: April 15, 2019, 01:51:05 pm »
Meridian, do I have to dig at myself in order to identify the problem of sounds, or will there be a bug fix in the next version of OXCE?

I have not had a chance to look at it yet... I will try it today or tomorrow.

But if you can help, that would be nice.

Offline Ethereal

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Re: OpenXcom Extended (OXCE) main thread
« Reply #122 on: April 15, 2019, 04:11:35 pm »
I am not a programmer. But apparently there is an offset when playing a sound in the file "cat", in the folder "\ openxcom \ UFO \ sound". If you take the files "cat" from here https://openxcom.org/forum/index.php/topic,2727.msg28562.html#msg28562 , then the sound will be strange, although this is the way out. But there the file size is smaller than from my version of the UFO, and some sounds may not suffice (did not check completely).
It is possible, as an option, to integrate this mod https://openxcom.org/forum/index.php/topic,2044.msg19770.html#msg19770 into OXCE and forget about this problem.

Offline Lecitron

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Re: OpenXcom Extended (OXCE) main thread
« Reply #123 on: April 15, 2019, 04:21:36 pm »
It's the same like downloading openxcom nightly as zip.

Ok, i will patch ufo an tftd then.

Thanks!

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #124 on: April 15, 2019, 11:01:41 pm »
I am not a programmer. But apparently there is an offset when playing a sound in the file "cat", in the folder "\ openxcom \ UFO \ sound". If you take the files "cat" from here https://openxcom.org/forum/index.php/topic,2727.msg28562.html#msg28562 , then the sound will be strange, although this is the way out. But there the file size is smaller than from my version of the UFO, and some sounds may not suffice (did not check completely).
It is possible, as an option, to integrate this mod https://openxcom.org/forum/index.php/topic,2044.msg19770.html#msg19770 into OXCE and forget about this problem.

I have reproduced the issue using your files, but I don't know how to fix it.
I have informed Stoddard (who was doing the recent changes), and waiting for his feedback.

Offline Lecitron

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Re: OpenXcom Extended (OXCE) main thread
« Reply #125 on: April 16, 2019, 03:49:57 pm »
Hi, I have another question. Where is cfg file? 
It's for copy it to pc, phone and tablet, to have the same options.

Thanks in advance

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #126 on: April 16, 2019, 03:56:26 pm »
Hi, I have another question. Where is cfg file? 
It's for copy it to pc, phone and tablet, to have the same options.

Thanks in advance

%Documents%/OpenXcom/options.cfg

Offline Ethereal

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Re: OpenXcom Extended (OXCE) main thread
« Reply #127 on: April 16, 2019, 06:26:21 pm »
Something I can not understand - and in the display of the ship’s readiness status, does the "refuel \ repair Rate" count or is it a display of total readiness taking into account repair, reloading and refueling?

Offline Lecitron

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Re: OpenXcom Extended (OXCE) main thread
« Reply #128 on: April 16, 2019, 07:47:11 pm »
%Documents%/OpenXcom/options.cfg

Thanks!

Offline Lecitron

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Re: OpenXcom Extended (OXCE) main thread
« Reply #129 on: April 18, 2019, 03:30:07 pm »
Another question, how can i donate? I already donate 5€ to openxcom and i want to donate to OCXE developer too.

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #130 on: April 18, 2019, 04:24:02 pm »
Another question, how can i donate? I already donate 5€ to openxcom and i want to donate to OCXE developer too.

You can donate here if you want: https://www.patreon.com/meridian
Or if you prefer PayPal I can PM you the email address.

Donations are of course strictly optional, and you should only donate if you feel comfortable doing so.
A couple of nice words will have the same effect :)

Offline The Reaver of Darkness

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Re: OpenXcom Extended (OXCE) main thread
« Reply #131 on: April 19, 2019, 07:20:09 am »
Something I can not understand - and in the display of the ship’s readiness status, does the "refuel \ repair Rate" count or is it a display of total readiness taking into account repair, reloading and refueling?

It's all of them added together, plus an additional hour many times, for reasons unknown to me. (rounding issues?) Each craft has exactly one thing done to it at a time, so each of the weapons gets rearmed individually.

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #132 on: April 19, 2019, 10:09:27 am »
It's all of them added together, plus an additional hour many times, for reasons unknown to me. (rounding issues?) Each craft has exactly one thing done to it at a time, so each of the weapons gets rearmed individually.

It's all together.

1 hour difference is caused by the fact that separate refuel/rearm/repair times are calculated rounded to whole hours up... but the actual actions are performed in 30 minute intervals; so something that takes 0.5+0.5+0.5  = 1.5 hours is shown as 1+1+1 = 3 hours (instead of 2 hours)

Offline Lecitron

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Re: OpenXcom Extended (OXCE) main thread
« Reply #133 on: April 19, 2019, 10:55:54 am »
You can donate here if you want: https://www.patreon.com/meridian
Or if you prefer PayPal I can PM you the email address.

Donations are of course strictly optional, and you should only donate if you feel comfortable doing so.
A couple of nice words will have the same effect :)

Donation accomplished :)

Online Meridian

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Re: OpenXcom Extended (OXCE) main thread
« Reply #134 on: April 19, 2019, 11:50:10 am »
Donation accomplished :)

Muchas gracias amigo.