Author Topic: [DONE][Suggestion] Mana pool  (Read 17851 times)

Offline Ethereal

  • Commander
  • *****
  • Posts: 684
    • View Profile
Re: [Suggestion] Mana pool
« Reply #30 on: September 12, 2018, 08:29:56 pm »
The idea is not bad, but it will require a lot of work. Too many things to rewrite. And besides... Are you sure this can be balanced? What about the AI? How will AI use this?

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: [Suggestion] Mana pool
« Reply #31 on: September 12, 2018, 08:54:06 pm »
What about the AI? How will AI use this?
That's already in the AI. It uses resources, and fails when there's not enough.

If the power gradually reduces as the energy is used up, then the AI simply needs to re-evaluate the chance of success based on remaining psi energy.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9103
    • View Profile
Re: [Suggestion] Mana pool
« Reply #32 on: September 12, 2018, 09:04:15 pm »
If the power gradually reduces as the energy is used up, then the AI simply needs to re-evaluate the chance of success based on remaining psi energy.

Nothing simply happens :) Someone has to write code for it...

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: [Suggestion] Mana pool
« Reply #33 on: September 12, 2018, 09:42:15 pm »
Nothing simply happens :) Someone has to write code for it...
You know what I mean. I'm not saying stuff happens without anyone doing anything. I am well aware that these things take a lot of work, and if I haven't made it clear enough, I really appreciate everything you guys do for this game. I was simply indicating to Ethereal that making the AI able to use the "mana/psi energy" would be no great mystery or puzzle to solve but would be a fairly straightforward element of the whole process.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9103
    • View Profile
Re: [Suggestion] Mana pool
« Reply #34 on: July 17, 2019, 03:20:40 pm »
« Last Edit: July 18, 2019, 03:40:55 pm by Meridian »

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: [Suggestion] Mana pool
« Reply #35 on: July 17, 2019, 04:29:12 pm »
Huzzah, been looking forward to this!

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: [Suggestion] Mana pool
« Reply #36 on: July 17, 2019, 08:28:01 pm »
Nice! Thank you)

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: [Suggestion] Mana pool
« Reply #37 on: July 17, 2019, 10:26:21 pm »
This is permanent resources that need time to regen? This could be used (after name change) to simulate long term exhaustion.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9103
    • View Profile
Re: [Suggestion] Mana pool
« Reply #38 on: July 18, 2019, 12:02:27 am »
This is permanent resources that need time to regen? This could be used (after name change) to simulate long term exhaustion.

It can work both ways, with full automatic regen after the mission (default)... or with regen over time using specialized facilities (configurable, request by Nord).

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [Suggestion] Mana pool
« Reply #39 on: July 18, 2019, 02:29:44 am »
Darkest Dungeon game manages similar stress condition

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9103
    • View Profile
Re: [Suggestion] Mana pool
« Reply #40 on: July 18, 2019, 09:14:45 am »
There are other threads for combat stress/fatigue, for example here: https://openxcom.org/forum/index.php/topic,4473.0.html

Please keep this about mana.

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: [Suggestion] Mana pool
« Reply #41 on: July 18, 2019, 09:58:34 pm »
There are other threads for combat stress/fatigue, for example here: https://openxcom.org/forum/index.php/topic,4473.0.html

Please keep this about mana.
This is more how we could reinterpreted this to have different "theme", something like Monopoly Star Wars game. Same basic mechanic but sold under different name.