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Author Topic: Mod translations on Transifex  (Read 17338 times)

Offline SupSuper

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Mod translations on Transifex
« on: June 23, 2018, 03:31:13 am »
Some of you might've noticed our Transifex now has an OpenXcom Mods section. Normally translating mods means manually passing your ExtraStrings around translators, combining all the changes and hoping updates don't break anything. This is fine for small mods, but doesn't scale for big stuff.

With Transifex, translators can use a sleek UI to collaborate with one another without messing with text files, and you just need to regularly upload any changes and download the resulting translations. Plus you have the existing OpenXcom translator pool at your disposal!

Rules:
  • You need to have an account on Transifex, naturally.
  • Your mod needs to use language files instead of ExtraStrings (see the stock xcom1 and xcom2 master mods for an example).
  • Your mod should at least be stable enough to be "Released". It doesn't need to be finished, it's just to avoid translators doing work that's gonna be obsolete every update.
  • Only works for nightly mods.
Instructions:
  • If you're interested, PM me your Transifex username and a link to your mod thread.
  • Once you're in, you'll have access to the OpenXcom Mods dashboard. Each mod is represented as a Resource. Just upload your mod as a new Resource with format YML (Rails-compatible) and you're set.
  • Check back later, by clicking on your mod Resource you can upload any updates to your mod or download any translations.
  • If your mod files are hosted somewhere public (eg. GitHub) they can be auto-updated to Transifex. There's also a CLI if you're a huge nerd and wanna add Transifex to your build process.