Author Topic: How many rows on each spritesheet?  (Read 2655 times)

Offline The Reaver of Darkness

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How many rows on each spritesheet?
« on: September 02, 2018, 03:11:39 pm »
I am encountering a problem when trying to make alien sprite sheets: the tool I use to extract the images makes every unit on the sprite sheet into a single image. I can use Falko's Sprite Combiner to merge the images into a spritesheet, however I need to know how many rows each alien has in their spritesheet, because it's different for every one. Is there some guide somewhere I can use to find out what each arbitrary value is?

Offline ohartenstein23

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Re: How many rows on each spritesheet?
« Reply #1 on: September 02, 2018, 03:47:52 pm »
It doesn't matter how many rows there are, as long as you have the correct width, height, subX, and subY in the extraSprites ruleset.

Offline The Reaver of Darkness

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Re: How many rows on each spritesheet?
« Reply #2 on: September 02, 2018, 06:34:53 pm »
Oh really? Well that saves me a lot of trouble!

Offline robin

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Re: How many rows on each spritesheet?
« Reply #3 on: September 03, 2018, 12:23:41 am »
I am encountering a problem when trying to make alien sprite sheets: the tool I use to extract the images makes every unit on the sprite sheet into a single image. I can use Falko's Sprite Combiner to merge the images into a spritesheet, however I need to know how many rows each alien has in their spritesheet, because it's different for every one. Is there some guide somewhere I can use to find out what each arbitrary value is?
FYI Falko's script says "rows", in the setting when creating the merged sheet, but it is actually columns.

Offline The Reaver of Darkness

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Re: How many rows on each spritesheet?
« Reply #4 on: September 03, 2018, 04:15:21 am »
FYI Falko's script says "rows", in the setting when creating the merged sheet, but it is actually columns.
True.