Author Topic: New LP: TFTD TWoTS: The world of terrifying silence  (Read 3352 times)

Offline Nord

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Re: New LP: TFTD TWoTS: The world of terrifying silence
« Reply #30 on: July 05, 2019, 10:55:35 am »
Maybe i dont understand something, but how you can outrun fighter with barracuda?
The fighter have speed of 2700, while barracuda only 2400.
« Last Edit: July 05, 2019, 11:01:19 am by Nord »

Offline Meridian

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Re: New LP: TFTD TWoTS: The world of terrifying silence
« Reply #31 on: July 05, 2019, 11:22:38 am »
You cannot outrun them, they will eventually catch you.
But the speed difference is quite small, so it takes a long time for them to catch you.

On the picture below, there's the distance between Barracuda and the Base (green) and Barracuda and the Alien Sub (pink).
The distance is (very roughly) the same... which means the alien sub would need to be (very roughly) twice as fast as the barracuda to catch it before it can land in the base.

You can see here for example that the alien sub is shortening the distance only very slowly: https://youtu.be/HCbj2AUgMLg?t=1828

PS: to give you an exaggerated example: let's have two cars: one going at 99 km/h, second going at 100 km/h. if the initial distance between them is 100 kilometers, the second car will catch the first one after 24 hours :)
« Last Edit: July 05, 2019, 11:28:55 am by Meridian »

Offline Nord

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Re: New LP: TFTD TWoTS: The world of terrifying silence
« Reply #32 on: July 05, 2019, 01:04:03 pm »
Ok, got it. Hmm... should i buff fighter speed?

Offline Meridian

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Re: New LP: TFTD TWoTS: The world of terrifying silence
« Reply #33 on: July 05, 2019, 01:24:53 pm »
Ok, got it. Hmm... should i buff fighter speed?

Decision is yours.

If it was my mod, I would make the UFO about 50% faster than the xcom crafts it is supposed to catch.
This way if the craft starts running immediately, the UFO will catch up latest after the distance equal to 3x its radar range.

As a player, I am happy with the current situation  :P