Author Topic: Custom inventories, gear slots and OXCE limitations  (Read 16823 times)

Offline Solarius Scorch

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #30 on: September 13, 2018, 06:17:06 pm »
Better, but how about moving the QD upwards by one box? Right now it's basically more leg space.

Offline Dioxine

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #31 on: September 13, 2018, 06:36:18 pm »
I don't want it to invade the paperdoll space any more...

Offline Solarius Scorch

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #32 on: September 13, 2018, 07:14:52 pm »
I don't want it to invade the paperdoll space any more...

I understand, but I still think it'd be better. Even acceptable.

Offline legionof1

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #33 on: September 13, 2018, 07:57:39 pm »
i like this last one.

Offline darkestaxe

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #34 on: September 14, 2018, 04:35:34 pm »
The last one looks good to me if we're going with 1 gear item.

It would give us a place to pick one big utility item regardless of it's size, while still preferring smaller or easier to fit utility items in the rest of the inventory. This way a towel might actually get used, but won't necessarily be the only utility item anyone would choose.

Assuming meridian adds slot restrictions, I don't think current OXCE+ will be work with piratez. One issue I know of is that STR_UNAVAILABLE will be ignored unless we create a research project for it. Solution, make researching STR_UNAVAILABLE depend on STR_UNAVAILABLE, since STR_UNAVAILABLE will then be a valid research topic and will be enforced, even for itself. Otherwise we all get to build an Eye Of Horus at the beginning of the game.

Offline Dioxine

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #35 on: September 14, 2018, 05:45:10 pm »
I think I can fit one more 1x1 gear space in this setup, for things like goggles or amulets. Well, ushankas won't see much use, it seems :)

Offline The Think Tank

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #36 on: September 19, 2018, 04:20:56 am »
I'll still use it if only for the Spirit of Motha Russia  :-*

Offline legionof1

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #37 on: September 19, 2018, 05:34:08 am »
People are actually using the ushankas now? Unless your downing ships on the poles, your just not hitting cold that often in the early stages of the game where your lack of outfit tech actually makes cold mean something. Heat tends to last longer since heavy nonpower armor tends to have heat problems.

Offline khade

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #38 on: September 21, 2018, 11:20:19 am »
Is it possible to do a tab system, one tab showing weapons and equipment, and the second showing auxiliary items?

Offline wolfreal

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Re: Custom inventories, gear slots and OXCE limitations
« Reply #39 on: October 14, 2018, 02:29:09 am »
People are actually using the ushankas now? Unless your downing ships on the poles, your just not hitting cold that often in the early stages of the game where your lack of outfit tech actually makes cold mean something. Heat tends to last longer since heavy nonpower armor tends to have heat problems.

I do. I used then in the early game, when reaching chainmail, for cold missions.