Author Topic: Squeezing money from the runts  (Read 2875 times)

Offline DaEMon

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Squeezing money from the runts
« on: August 22, 2018, 08:37:19 pm »
I've spent some time trying to figure out which manufacture projects are the most profitable. Thing is that the stated ingame "monthly profit" in the manufacture screen can be misleading because it doesn't factor in the materials cost needed to produce a given item. That's why I made the spreadsheet attached in this post.

I'm currently in the 3rd year ingame and only at 43% tech progress according to the tech tree viewer. So it's very likely that I'm missing lots of later game stuff that can produce a lot more money. Yet, I wanted to share what I have so far. Also the list only cover items that are supposed to be money makers according to the bootypedia (making a comprehensive list would be impossible since there are like millions of production items).

First thing I noticed is how profitable is chain producing mesh/lingerie. Of course you need to have in stock porn and/or databases, otherwise is not worth it.

Next thing, forgering red and blue chips is not worth it at all. You should better produce chemicals or medical supplies, and sell those chips right away.

Hope it's usefull for people that currently at mid game stage as I am.

Offline wolfreal

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Re: Squeezing money from the runts
« Reply #1 on: August 22, 2018, 08:47:56 pm »
there is a post with an application where you can calculate that. It is a command line utility. Will look and copy the link here.

Here is it:

https://openxcom.org/forum/index.php/topic,5425.msg81930.html#msg81930

« Last Edit: August 22, 2018, 08:51:02 pm by ajnunezr »

Offline ivandogovich

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Re: Squeezing money from the runts
« Reply #2 on: August 22, 2018, 09:03:39 pm »

Offline DaEMon

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Re: Squeezing money from the runts
« Reply #3 on: August 22, 2018, 09:20:59 pm »
Thanks a lot. I was sure someone already made one but I couldn't find it.