Hiya. I've been working like a madman on sprites lately, and tinkering with my own little mod, so I figured I should make a thread about it. For now I'm still learning how everything works, so while I'll post updates about functional stuff, this is mostly going to be a sprite dump until I have something worth releasing.
Most of my current spritework is for a mod idea I've had called
SOFCOM, or Soldiers of Fortune Command. I don't want to hype it up so I won't say much about what it may or may not have, but the general gist of it is that you'll be operating a newly-founded Private Military Corporation in the early 80's, doing dirty jobs for various world powers in exchange for money and hardware, with the option to either be a good little PMC with a sterling service record, or become the Biggest Boss and start your own little Outer Heaven.
![](https://puu.sh/BgwCU/e8f668f3fd.png)
This is probably a little controversial because I completely re-jiggered the proportions of our much-loved XCOM Soldiers. They were just a bit too cartoony for my tastes, so I slimmed them down a bit and dropped their groin a little bit so they would look less like action figures. I've posted our classic hero as a comparison.
With that out of the way, I've been fleshing out different variants upon a basic armor. One of my plans for SOFCOM is to have multi-purpose types of armor divided into Light, Medium, and Heavy categories, with three subsets for each.
![](https://puu.sh/BgvQM/fa6e984f37.png)
Here's an example of the Light Armor category, which is ingame and functional now. In addition to being a visual change, each subtype has its own weight and inventory slot layout, reflecting the capabilities of the equipment.
![](https://puu.sh/BgvUM/b58a08b75a.png)
From top left to bottom right, there is the regular un-augmented jumpsuit, which every fresh recruit comes with. Then there are the Basic kit, which extends the belt inventory with no real frills other than a bit more protection due to the helmet. Next is the recon loadout, which is light, has a lot of inventory space, and actually has a slight negative weight modifier (to reflect better balancing of kit) and thus lets you make the most of your inventory space. The tradeoff is a lack of protection. The last subtype is the Light Armor kit, which weighs quite a bit but provides decent protection in the form of a flak jacket and helmet.
I've got 21 different head variants so far (with heads mostly sourced from existing mods, and a few tweaks), with more planned after I work out the female body type for light armor. I'll post progress as they come along.
Next to that, I've got a few guns. A PPS-43-esque submachine gun and an M72 LAW, both of which are currently functional as well. The Ps-43 (as it's shortened to ingame) is a small pistol-caliber SMG that fits in a 1x2 slot, has a 35 round mag, and is light enough to be carried by airborne troops and compact enough for anything involving close quarters. The LAW is a 1x2 slot one-shot rocket tube that has no real blast radius, but is useful for mouse-holing through walls and punching toughened enemies in the face with a dose of concentrated HE. At last, an anti-HWP weapon that won't level a city block, that you can carry in bulk.
![](https://puu.sh/Bgw7V/94bf66f079.png)
And here's
WEEBCOM, which is my first mod and lets you sell hugging pillows to the unwashed masses.
![](https://puu.sh/Bf0KR/a90f4cfa6a.png)
I'll post more sprites as I make them. If you see anything you like, feel free to ask for the properly-sized files and I'll send them your way. Let me know what you think!