Author Topic: Badfella's Guns, Pillows, and Soldiers of Fortune  (Read 1632 times)

Offline Badfella

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #15 on: August 26, 2018, 08:17:08 am »
That's cool as hell. Thank you for putting in the efort.

Nice re-proportioning! They look so much more like people now!

edit:The heads are too big for both male and female. They were like that in the original models, and when you shrunk the bodies you made it even worse. The originals were so far off from human proportions that you'll have quite a difficult time trying to adjust them to look correct. But if you're interested in trying, here's a decent way to get your proportions right:

I got it from design.tutsplus.com. Here's a statement from the article by Joumana Medlej: "The measurement (ideal male height = eight heads) was set down during the Renaissance as an idealization of the human form. It’s rather obvious that very few people are actually eight heads tall (even Northern Europeans, who served as basis for this model, are closer to seven heads), but this is still the best model to start with, as it makes it easier to grasp the alignments."

I'm not sure I have it in me to go in and re-do all 26 head variants for three different armors (and for two trooper genders, at that). For now, I can live with "still out of proportion but looks okay."

I haven't been able to work on much lately, looking for work and dealing with school on the side. I'm gonna tinker with that jeep in the near future though, thanks again efrenespartano.

Offline efrenespartano

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #16 on: August 26, 2018, 08:35:39 am »
That's cool as hell. Thank you for putting in the efort.

I haven't been able to work on much lately, looking for work and dealing with school on the side. I'm gonna tinker with that jeep in the near future though, thanks again efrenespartano.


You're welcome! Anything I can help you out, just ask:) I'm awaiting further news of SOFCOM! :D


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Offline The Reaver of Darkness

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #17 on: August 26, 2018, 10:54:25 am »
I'm not sure I have it in me to go in and re-do all 26 head variants for three different armors
I wouldn't either. They look good anyway though!

Offline Badfella

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #18 on: August 30, 2018, 08:57:53 am »
Got busy. Only had time to do guns, so I'm making some replacement sprites for the UAC Weapons in XCOM files, as well as a few extras (like the pistol.) They may or may not turn into their own thing.


Offline Solarius Scorch

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #19 on: August 30, 2018, 11:28:47 am »
Got busy. Only had time to do guns, so I'm making some replacement sprites for the UAC Weapons in XCOM files, as well as a few extras (like the pistol.) They may or may not turn into their own thing.

Suddenly,I had this inspiration to make more UAC weapons. :)

Offline efrenespartano

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #20 on: September 01, 2018, 04:43:23 am »
Got busy. Only had time to do guns, so I'm making some replacement sprites for the UAC Weapons in XCOM files, as well as a few extras (like the pistol.) They may or may not turn into their own thing.


Very high quality images! Are you going to use them in SOFCOM too or they are going to be a resource?




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Offline Badfella

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #21 on: September 02, 2018, 01:46:08 am »
Very high quality images! Are you going to use them in SOFCOM too or they are going to be a resource?

Probably a resource, they're out of the tech level for SOFCOM.

I've also updated them to fit XCF's palette. Not quite sold on the construction yellow for the nail weapons, but I'm getting there.


Offline chaosshade

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #22 on: September 02, 2018, 03:24:15 am »
Maybe try going a little more toward the "elerium orange/yellow"?

Offline Badfella

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #23 on: September 06, 2018, 07:44:56 am »
I ended up going the complete opposite direction instead, and drew cues from the original UAC Nailgun Sprite.



I feel like it's a definite improvement.

Offline octagon

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #24 on: September 17, 2018, 04:16:29 pm »
The main reason why proportions are wrong is because Battlescape was made for non-square pixel 4:3 320:200 resolution. Weirdly, Geoscape requires 8:5 aspect ratio for the globe to be actually round. If you display the sprites in correct aspect ratio, the proportions are a lot less unrealistic.

There's a nonSquarePixelRatio option in options.cfg, at least in OXCE+. It doesn't work with some of the scale settings, which can be used to get square pixels in Geoscape and non-square ones in Battlescape.
The whole OXC scale/aspect handling is a bit of a mess IMO. Depending on the monitor resolution it may be impossible to get a good result.

Offline Dioxine

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #25 on: September 17, 2018, 05:05:15 pm »
The problem with enabling the 3:4 scaling is that display becomes uneven and thus blurred. For x3 scaling, the pixel rows go: 3x4, 3x4, 3x3, repeat. If the pixels were consistently 3x4, it would look great indeed.

Offline octagon

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #26 on: September 18, 2018, 06:19:09 pm »
Hmm. Now that you mention it, it looks like the pixel ratio with nonSquarePixelRatio on is actually 3x3.6, probably for compatibility with 16:9 monitors.

Code: [Select]
if (Options::nonSquarePixelRatio)
{
pixelRatioY = 1.2;
}

So there's currently no way to get the correct aspect ratio in inventory. It's kinda ridiculous that OpenXCom is missing such an essential feature despite being pretty much complete.

Offline Meridian

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #27 on: September 18, 2018, 06:58:25 pm »
Essential feature?
Don't be ridiculous.
Tens of thousands of people play OpenXcom without ever noticing anything, including myself.

Offline The Reaver of Darkness

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #28 on: September 19, 2018, 09:44:18 am »
The proportions do look a lot better when you use non-square pixels. What I have to ask is what engineer thought it was a good idea to make pixels not be square?!?

Offline octagon

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Re: Badfella's Guns, Pillows, and Soldiers of Fortune
« Reply #29 on: September 19, 2018, 01:15:26 pm »
Essential feature?
Don't be ridiculous.
Tens of thousands of people play OpenXcom without ever noticing anything, including myself.
That's because everybody forgot what the game was supposed to look like, and this thread is a testament to that. Because NTVDM and DosBOX (unless you knew you should set it up for non-square pixels) had the same problem. Stuff like that is easy not to notice. Hell, if Geoscape was flat in OXC, everybody would get used to it by now.
Anyway, I've miscalculated in my last post, 1:1.2 pixel ratio is actually correct. So some unevenness and/or blurring are inevitable. But this hardly matters on higher resolutions. 4K monitors are going to become common in a few years. In fact the blurring should be barely noiticable on 1440p monitors.

The proportions do look a lot better when you use non-square pixels. What I have to ask is what engineer thought it was a good idea to make pixels not be square?!?
This resolution was originally intended for 40x25 text mode with 8x8 letters. Letter resolution was limited by byte size, and stretching square letters vertically was a reasonable way to maintain their proper shape.