All terrains have "BLANKS" as the first dataset (followed by all the MCDs libraries used by the terrain itself).
They're not listed in MapView terrain definition, for example:
files:City Terror Site
${dep}:ROADS urbits URBAN FRNITURE
URBAN00:${dep}
URBAN01:${dep}
yet in the ruleset:
- name: URBAN
mapDataSets:
- BLANKS
- ROADS
- URBITS
- URBAN
- FRNITURE
Instead of blanks there is two MCDs: an empty one an a brown floor.
I guess they're used "internally" when any mcd present on that specific tile has been obliterated?
Do I have to manually define that a floor mcd, once destroyed, is to be turned into the one present inside BLANKS? Or is it done automatically?
Thanks