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WIP Re-imagining the Items
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Topic: WIP Re-imagining the Items (Read 11224 times)
Rockfish
Sergeant
Posts: 16
WIP Re-imagining the Items
«
on:
October 08, 2012, 04:56:31 pm »
Hello!
This is mostly a personal project at this point, but I thought I might as well show what I have so far:
«
Last Edit: October 10, 2012, 02:37:08 am by Rockfish
»
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LCSand
Captain
Posts: 73
Re: WIP Re-imagining the Items
«
Reply #1 on:
October 08, 2012, 05:58:19 pm »
What is this? Higher resolution items or modified items or both?
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Rockfish
Sergeant
Posts: 16
Re: WIP Re-imagining the Items
«
Reply #2 on:
October 08, 2012, 06:13:58 pm »
modified items.
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Leflair
Colonel
Posts: 252
Re: WIP Re-imagining the Items
«
Reply #3 on:
October 08, 2012, 06:26:41 pm »
Looks similar to Chiko's work over in this thread:
https://openxcom.org/forum/index.php/topic,383.0.html
I like your Heavy Plasma especially. More of a "Oomph" to it (could work well as a truly "heavy" plasma weapon with no auto-shot).
Planning on adding any guns to the arsenal? The human starting equipment or alien inventories could use some additions.
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Rockfish
Sergeant
Posts: 16
Re: WIP Re-imagining the Items
«
Reply #4 on:
October 08, 2012, 06:36:13 pm »
Maybe, I was planing on going over the basic stuff first and maybe make new stuff later.
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luke83
Commander
Posts: 1559
Re: WIP Re-imagining the Items
«
Reply #5 on:
October 08, 2012, 09:06:18 pm »
Looking nice mate , i love see New human weapons , it always bothered me that i can get Laser and plasma weapons so early in game.....
Nice work
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Rockfish
Sergeant
Posts: 16
Re: WIP Re-imagining the Items
«
Reply #6 on:
October 08, 2012, 10:31:33 pm »
New Lasers! I shall add new I Items to the pic in the OP as I make them.
«
Last Edit: October 09, 2012, 12:51:50 am by Rockfish
»
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Leflair
Colonel
Posts: 252
Re: WIP Re-imagining the Items
«
Reply #7 on:
October 09, 2012, 06:05:27 pm »
Those are some sweet laser weapons
Do continue
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moriarty
Commander
Posts: 1421
Re: WIP Re-imagining the Items
«
Reply #8 on:
October 09, 2012, 07:30:12 pm »
very nice
remember, though, that making those inventory pictures is only the first step - if you want to completely and consistently replace a weapon, you also need the sprites for in-game use (weapons held by units in battlescape). some don't need to be changed at all, since they are low-detail, but especially when items are of a completely different color, those are things you will notice.
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Rockfish
Sergeant
Posts: 16
Re: WIP Re-imagining the Items
«
Reply #9 on:
October 10, 2012, 12:43:31 am »
Oh yes, I was going to start on that sometime, may not be able to do any tonight tho.
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Rockfish
Sergeant
Posts: 16
Re: WIP Re-imagining the Items
«
Reply #10 on:
October 10, 2012, 02:36:39 am »
I don't even know what I am doing.
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Warboy1982
Administrator
Commander
Posts: 2333
Developer
Re: WIP Re-imagining the Items
«
Reply #11 on:
October 31, 2012, 01:01:59 am »
i have used these sprites in my mod, for alien disruptor tech, i hope this isn't a problem, if it is, let me know and i'll find some alternatives, and of course, i'll give you full credit for your work when i make a readme.
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WIP Re-imagining the Items