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Author Topic: [Answered] door opening ability toggle per unit? (e.g. dogs)  (Read 4196 times)

Offline Tekamthi

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[Answered] door opening ability toggle per unit? (e.g. dogs)
« on: August 08, 2018, 05:19:55 pm »
Is it possible to block a unit's ability to open doors (ie make it so dogs can't)?
« Last Edit: February 11, 2023, 05:28:34 pm by Meridian »

Offline Solarius Scorch

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Re: [QUESTION] door opening ability toggle?
« Reply #1 on: August 08, 2018, 05:21:47 pm »
Sadly, no.

Offline The Reaver of Darkness

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Re: [QUESTION] door opening ability toggle?
« Reply #2 on: August 10, 2018, 11:01:37 pm »
Dogs can open doors. Maybe these dogs are trained to open UFO doors.

Offline Solarius Scorch

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Re: [QUESTION] door opening ability toggle?
« Reply #3 on: August 10, 2018, 11:20:02 pm »
Dogs can open doors. Maybe these dogs are trained to open UFO doors.

Hence the thread, I guess.

Offline Tekamthi

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Re: [QUESTION] door opening ability toggle?
« Reply #4 on: August 11, 2018, 10:24:14 am »
Yeah I'd prefer if dogs couldn't open doors for game purposes.  They can be almost too effective sometimes when there are lots of houses and doors to hide in

edit: alternatively, can a unit's TU cost for opening doors be set individually?  If it cost more TUs for dogs to open doors, this might even be better solution
« Last Edit: August 11, 2018, 08:54:28 pm by Tekamthi »

Offline The Reaver of Darkness

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Re: [QUESTION] door opening ability toggle?
« Reply #5 on: August 11, 2018, 09:26:13 pm »
If it cost more TUs for dogs to open doors, this might even be better solution
I really like this idea because I think it'd be super cute to have dogs take a bunch of time units to open a door.

« Last Edit: August 11, 2018, 09:28:11 pm by The Reaver of Darkness »