For some weeks an idea has been round my mind. Would it be possible to add new behaviors for the crafts? I was thinking of a characteristic "canRefuel: yes", that allows to refuel the crafts that escort it, using the characteristics that were already implemented with the HKs. This would be useful to increase the combat range of crafts with little fuel.
Another idea: would it be possible to make a kamikaze plane? I'm thinking about a craft having run out of ammunition, then ram directly into the UFO in the hope of impacting it and destroying it or at least causing it harm.
It has already been mentioned above about the types of hangars. Large hangars for large aircraft, small hangars for small aircraft. If at some point you were to take into consideration its implementation, Meridian, I have planned to make a "hangar for cruise missiles", a 1x1 installation in which only can be stored "cruise missiles", very fast aircraft with the variable isKamikaze: yes but with little range to serve to shoot the largest UFOs. I have always imagined that Tomahawk missiles should be useful for attacking very large ships.
I hope you find some of my suggestions useful and feasible, thanks in advance!
P.S. I know it's in your low-priority list, but I would also like custom names for operations! I hope you include them soon!
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